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Showing posts with label Chaos Space Marines. Show all posts
Showing posts with label Chaos Space Marines. Show all posts

Tuesday, 17 September 2013

Daemons Tournament Report


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So last weekend I went to a tournament in Hyvinkää. The weekend had multiple tournaments in different places and with the Finnish scene already being so small, we only had 12 players there. We (the etc players) decided to go to Hyvinkää because they were a new organizer, and it's always good to support new tournaments. Ofcourse, it turned more into a training weekend with a 25e price tag on it. I was rocking my Daemons/CSM:



PRIMARY DETACHMENT: Chaos Daemons
HQ1: WARLORD: Fateweaver (300) = [300pts]
HQ2: Bloodthirster (250), exalted reward (30), greater reward (20) = [300pts]
TROOP1: Plaguebearers of Nurgle (90) = [90pts]
TROOP2: Daemonettes of Slaanesh (90) = [90pts]
HS1: Daemon Prince, daemonic flight (40), warp-forged armour (20), exalted reward (30), greater reward (20), daemon of tzeentch (25), mastery level 3 (75)) = [355pts]
HS2: Daemon Prince, daemonic flight (40), warp-forged armour (20), lesser reward (10), 2 greater rewards (2*20), daemon of tzeentch (25), mastery level 3 (75)) = [355pts]
SECONDARY DETACHMENT: Chaos Space Marines
HQ1: Chaos Sorcerer (60), force axe (0), 2 additional mastery levels (2*25) bike (20) = [130pts]
TROOPS1: Chaos Cultists (50) = [50pts]
FA1: Chaos Spawn (30), 4 additional spawns (4*30), mark of nurgle (5*6) = [180pts]
TOTAL = [1850pts]


Jukka (our CSM player from last year) was also flying high with two csm DPs (all the 350 points worth of trimmings) and IG battlepsykers. We were both pretty horrified to find out that the boards at the venue had pretty much zero losblock. It's great for all those Taudar lists running around but we weren't feeling it.

Game 1: Taudar


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Allu's list had a buff commander, 2 riptides (one ion, one skyfire burst), firewarriors, 2x kroots, pathfinders, skyray, broadsides (with markerdrones and target locks), farseer, 2 davu serpents and a wraithknight. We were playing 5 objectives and dawn of war. I stacked 3 objectives on one side and took it. I think I also took first turn. The ruin in the bottom right of the image above might have hid one fmc but I didn't really fancy my chances any way I looked at it. I tried to bum rush the Taudar, but ended up with one plaguebearer alive on t5 when it ended. 0-10 (first round used halfed battlepoints)

Game 2: Space Marines

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This was still using the old 'dex. After loosing the 1. round so horribly, I was playing against the ringer, who'd picked his list in something like 15 minutes from whatever he had. Basically 6 tactical squads, 4 rhinos, 8 devastators with no heavy weapons, chaplain and jump pack captain. It was purge the alien and we didn't need to play it until the end. 20-0.

Game 3: Necrons

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Lauri was rocking imothek, obyron, 8 warriors with chronotek in a pirate ship, 2x5 warriors in scythes, 2 squads of wraiths, 1 scarab squad, 2 anhibarges and 3 spyders. We were playing emperor's will and relic. Lauri made me go first. I moved up slightly, and Lauri moved his wraiths forward on his t1. I'd rolled 2 enfeebles and quickly started making flickering fire minced meat out of one of the wraith squads. Spawns tied up the second wraith squad. Lauri tried to counter this by tying up my thirster with his scarabs, but as he didn't get grounded, scarabs went into the spawns instead. Obyron veiled towards my troops that had come on (with the spyders) but scattered back. I enfeebled them and charged in with my tzeentch staff + iron arm str10 guy. Killed off 2 spyders but they managed to veil out again.

Rest of my stuff concentrated on shooting down flyers with flickering fire and charging the av13 ground vehicles. My plaguebearers deepstruck towards Lauri's emperor's will objective, but scattered out. One plaguebearer would live untill the end of the game. The spawns were tied up until t6 in the scarabs, but the sorceror hallucinated the spyders a couple of times. Daemonettes finished the squad off as they suffered a 3-4 result from hallucination. T4 I dropped the glyph next to the relic and rolled up 2 plaguebearers to go grab the relic. Decided to use fatey's reroll on it, and ended up with just 1 :D. Eventually my daemonettes would take the relic (one guy left holding it t6 after the last scythe shot his friends), cultists hold my emperor's will (although a dp had to clear out some warriors that would have been contesting t5) and the chronotek passed his protocols to contest the last objective. 19-1 victory for me.

Round 4: Necrons


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Eetu was playing a scarab farm list. He had a destroyer lord, overlord on ccb, 2x5 warriors in scythes, 10 immortals and haywiretek in scythe, 10+3 scarabs, 6 wraiths and 3x3 spyders (one prism in each). This was a really harsh matchup as it had lots of smash attacks and mindshackle scarabs. I didn't feel pressured since I'd already lost once and decided to try taking him on nonetheless. We were playing 4 objectives and he won the roll to go second anyway. I moved up t1, and he came at me. Fateweaver failed his grimoire t2. This was huge as I had been hoping to tie the wraiths with him. Instead I flew him and the glyph prince (with flickering fire) in reserve, to hunt his scythes later on. Thirster went into once squad of spyders (leaving 1 with 1 wound), staff of tzeentch + iron arm str10 dude went into a second enfeebled squad and killed them all. Spawns combocharged the wraiths, last squad of spyders and the squad that the str10 prince killed off. Despite the sorceror being out of challenge range first round, I wanted to link up the prince for followup rounds to stop the sorceror from killing himself agains the dlord.

 Linking up is one of the reasons why I like other then just 1-model units in a fmc list. Eetu's scarabs tied up the thrister (and dropped his pants) while the mss went into the big combat and the prince died in 1 round to the overlord. Spawns eventually died aswell and my last chance was to keep the remaining monster alive and kill his scythes. I only dropped one and took 2 hullpoints off the other. Eetu dropped and killed both monsters on t4 and it turned super ugly. 0-20.

Round 5: Necrons



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I continued my necron tour, expertly dodging the taudar and eldar lists. Roni had 2 destroyer lords in wraiths, 4 scythes, 2 anhibarges, sorceror in cultists and a heldrake. We were playing killpoints and quarters (extra kp for holding  a quarter, quarters were held like they were objectives). I chose to go second and deployed out of his guns. I rolled 3(!!) enfeebles and roni didn't feel like pushing forward. I stacked my powers on one prince, fatey and the spawns to prevent first blood and flew the other 2 fmc into reserve (I kept 2 enfeebles on the board to discourage any charges from the wraiths). 2 scythes came on and killed 1 or 2 spawns with the barges. I dropped both scythes and started moving out. Roni just couldn't drop my monsters and t3 I double enfeebled one squad of wraiths, tied up the other with spawns. I made a mistake in deepstriking the plaguebearers in this matchup, leaving them vulnerable to the heldrake that came on t4 and flamed all of them (didn't pass a single invul). Despite this slight setback, and the second wraithsquad not dying (my dp managed to kill off the destroyer lord once, but after it stood back up I failed every mss check despite saving fatey's reroll for it) I ended up on top. I won killpoints by 4, neither had a quarter (didn't expect to have any with the way the rules worked) Roni had linebreaker, I had all the secondaries. 16-4 victory.

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with so few players and the way things worked out, Daemons snatched 3rd place despite 2 very ugly losses. I guess you have to be satisfied with every trophy you get. Interesting things to note: The DPs rolled biomancy 4/5 games (with a couple of flickering fires thrown in). Against Eetu, even the sorceror rolled biomancy as I initially didn't get enfeebles (the other 2 cron games made up for that by rolling above average enfeebles). If the sorceror rolls well on his telepathy, you don't need any more from the princes in certain matchups. I didn't play for lategame objective grabs in any of my games. With some morelosblocking terrain that would certainly be the way to go in tougher matchups (and the ability to fly into ongoing etc. is one of the reasons why I think fmc spam is so adaptible as a list). against Eetu, I should have done it anyway but we had some laughs with the bloody close combats where everybody exploded. Overall, I like the list, just need to work on the player ;)

Tuesday, 3 September 2013

1850 Chaos Daemons and Chaos Space Marines


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Lots of toying around with combinations at the moment. The playstyle of Daemons is really different, and watching streams on the internet has been good homework, learning how other people play. Atm I'm looking at taking a good mix of flying monstrous creatures and larger ground units. I'm also trying to take units that would work well in the current meta. However, trying to cram so many things into the list might leave the individual elements a little too thin. Maybe a dozen games later I'll start getting the hang of this army.

Fateweaver
Herald of Tzeentch with disc, exalted reward and 3 mastery levels
10 Plaguebearers
10 Daemonettes
8 Screamers
Daemon Prince of Tzeentch with wings, 3+, exalted, 3 mastery levels
Daemon Prince of Tzeentch with wings, 3+, 3 mastery levels

Sorcerer on bike with 3 mastery levels, meltabombs and familiar
10 Cultists
5 Spawns of Nurgle

Monday, 21 May 2012

1.85k pseudo-wolves csm

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This is a list I'd really like to try out. The list has a bullet magnet (the lash prince) to help your rhinos close in. In some matches you will want to play conservatively and maintain the threat of the lash. In most, you want to force your opponent to deal with the prince. What makes this somewhat as good as wolf grey hunter spam is the survivability of the plague marines and the ability to use the obliterators to help swing combats. With an old codex like csm all units need to be used to the maximum efficiency. Deathstars should be ganged with torrent but most other units can be dealt with plague marines + obliterators. That's why I would often consider deep striking the oblits next to the icons, to come in and melta stuff (or plasma what drops out) and then support in cc with fist attacks. Just make sure the plague marines are protecting the obliterators from any fists.

Daemon Prince with wings, mark of slaanesh, lash of submission @ 155pts.

7 Plague Marines with personal icon, two meltas, champion with combimelta and power fist @ 236pts.
Rhino with combi melta @ 45pts.

7 Plague Marines with personal icon, two meltas, champion with combimelta and power fist @ 236pts.
Rhino with combi melta @ 45pts.

7 Plague Marines with personal icon, two meltas, champion with combimelta and power fist @ 236pts.
Rhino with combi melta @ 45pts.

7 Plague Marines with personal icon, two meltas, champion with power fist @ 226pts.
Rhino with combi melta @ 45pts.

5 Lesser Daemons @ 65pts.

5 Lesser Daemons @ 65pts.

2 Obliterators @ 150pts.

2 Obliterators @ 150pts.

2 Obliterators @ 150pts.

Total @ 1849pts.

The Lesser Daemons are for cheap fearless scoring. In a scoring role, fearless is huge. Unfortunately, reserves can screw you in some games. 4+2 is still very good. Loads of melta everywhere. You'd rather fight your opponent demeched. Don't be afraid to fire your meltas at long range. Suppression is good if it helps you close in for the kill. With such resilient marine units (t5, fnp and fearless) you can really start with your infantry deployed to give cover to your vehicles. There's a lot of tricks and with an army like this all units need to work together to win. Would be a lot of fun.

Sunday, 21 August 2011

Counts-As Black Templars? Renegade Space Marines

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Hi,
ever since Brent began working on his 'Brotherhood' CSM army, I felt that I wanted to make a renegade marine army. I wanted to make it foot, to better bring up the Renegade Marines, and giving me a chance to adorn the units with banners etc that aren't tucked away in the army transport the entire game.

Full-jump pack marines weren't the kind of theme I wanted to go with. Although Loganwing would have been a possibility, Black Templars have neat special rules making them very unique, and I decided to make a BT army.

The Typhoon above is the first finished model for this army (I also made a test marine to try out the colour scheme). I drew inspiration from Henry Zou's Blood Gorgons, a BL book I had read. I am happy with the colour sheme. It's suitably easy to paint and the hawk turquoise wash adds an interesting element to the scheme imo.

Also, here is an armylist, which is influenced by model restraints and isn't fully optimised.

All crusaders have boltpistols+CCWs

Emperor’s Champion with accept any challenge, no matter the odds @ 140pts.

Marshal with terminator armour, tank hunters @ 108pts.

4 Terminators with 2 cyclones, tank hunters @ 222pts.

Castellan with combi-melta, bolt pistol @ 81pts.

5 Terminators with 2 cyclones, tank hunters @ 265pts.

5 Terminators with 2 cyclones, tank hunters @ 265pts.

5 Crusaders with lascannon, plasmagun @ 101pts.

5 Crusaders with lascannon, plasmagun @ 101pts.

5 Crusaders with lascannon, plasmagun @ 101pts.

5 Crusaders with lascannon, plasmagun @ 101pts.

5 Crusaders with heavy bolter, meltagun @ 95pts.

Drop Pod @ 30pts.

Land Speeder with typhoon launchers @ 70pts.

Land Speeder with typhoon launchers @ 70pts.

Total @ 1750pts.


Monday, 4 July 2011

Chaos without oblits @ 1750pts.

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Something a little different? I remember seeing something like this on stelek's blog.

Sorceror with mark of slaanesh, lash @ 125pts.

5 Chaos Space Marines with meltagun, champion with combi-melta and powerfist @ 135pts.
Rhino with combi-flamer @ 45pts.

5 Chaos Space Marines with meltagun, champion with combi-melta and powerfist @ 135pts.
Rhino with combi-flamer @ 45pts.

5 Chaos Space Marines with meltagun, champion with combi-melta and powerfist @ 135pts.
Rhino with combi-flamer @ 45pts.

5 Plague Marines with 2 meltaguns @ 135pts.
Rhino with combi-flamer @ 45pts.

5 Plague Marines with 2 meltaguns @ 135pts.
Rhino with combi-flamer @ 45pts.

5 Plague Marines with 2 meltaguns @ 135pts.
Rhino @ 35pts.

5 Havocs with 4 autocannons @ 155pts.

5 Havocs with 4 autocannons @ 155pts.
Rhino with combi-flamer @ 45pts.

5 Havocs with 4 autocannons @ 155pts.
Rhino with combi-flamer @ 45pts.

Total @ 1750pts.

It would really require playtesting to figure out the right ratio of plague marines to CSM (they are the same amount of points). Basic idea is to rush forward (with two spare rhinos) and tanck shock/lash stuff for the flamers to hit. The havocs provide long range suppression and the double meltas pop tanks. That is, if all goes well. Now that lash is no longer a shooting attack, what are your thoughts: can you use lash out of a fire point?

Tuesday, 10 May 2011

Veni, Vidi.. Vici?

And hello again! Total flame going on from my part. Anyways, as promised, I'll be reporting from my tournament. It was quite small, as only 12 players managed to crawl/walk to our local gamestore. As mentioned, 3 rounds, and I can tell you, total carnage. I entered the fray with my Demons. My list was:


Fateweaver

Bloodthirster

4 Crushers, full stuff

4 Crushers, Fury and instr.

5 Fiends, Might

3x5 Plaguebearers

2 Princes with MoT, Bolt

1 Prince with MoS, Pavane and Aura of Aquiscience





First game: Dawn of war, Capture & Control, Vs Tyranids

I hated the matchup as soon as I saw my opponents list. 2 tervigons, 2 units of gaunts, prime, 2 trygons, 7 genestealers, 3x2 hive guards, and warriors. Could be worse, for example, stealer horde, but still so many models.. Not at first glance but he really popped the wormcan with those tervigons, and gaunts flooded 1 table quarter. He went first, deployed some units, and divided his army into 2 blocks in the first turn. The objective-flank, flooded with gaunts and tervigons, and the offensive flank, holding everything else. I got the right wave, focused on his offensive flank confirming atleast 10 points to myself and wiped it on his 3rd, giving myself plenty of time to wipe the gaunts with my strong and fast-enough units. 20-0 win, wipeout. Killed over 150 models, and felt really good 'cos Tyranids definately aren't my favourite matchup.





Second game: Pitched Battle, Seize Ground, Vs. CSM

This time the matchup felt great. Gotta love marines, really, as Demons rarely struggle against anything they can offer. This was no exeption. Despite the fact I failed and got my second wave, total rolldown ensured. My opponent had a lashprince, a vindicator, 3 obliterators, a defiler, 3 units of 7 plaguemarines, 2x2 plasma and 1x2 melta, and 5 terminators. Semi-competetive list atleast. The "firepower" combined with some one-sided rolling crushed some of my units, and after that it was just a race against time for wipeout. The pic shows all he had at the end of 5th. And then the game ended. Shame, but objectives ensured me 17-3 win. Khorne was to be pleased next game..





..against Black Templars.
Third game: Spearhead, Annihlation, Vs. Black Templars


And marines. Love it. Always fun, final against marines. My opponent's list was your everyday regular BT gunline, massing on missiles and lascannons. 4 5-man plasma-lascannon squads with razorbacks(tl las), 5 terminators with 2 assault cannons and tank hunter, 5 terminators with 2 cyclones and tank hunter, marshall, EC, 3 lone speeders, the basics. Oh my, how can I handle this.. He castled up, and tried to pick my monsters out with shooting. I rolled the right wave and well.. it was a harvest. The tanks popped to my bolts and multicharges, and terminators were crushed (or should I say Crusher'd). After the 5th turn he had only 1 razorback with 5 initiates inside. The game ended, and kp's were 13-4. Devastating, and 20-0 win for the Demons.

..Vici. Chiching, 50e. So, I was like Banelings, Banelings Banelings oooooo ooo.. (check the previous post) -Toni

Tuesday, 16 November 2010

Fabius Bile themed list for CSM

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Hi,

as an attempt to make the traditional dual lash 9 obli list a little more fun, I came up with this list. It's 1750. pushing forward 5 rhinos full of 35 drug-crazed marines that are selfdestructing is great fun! It is spammy, but then again I am taking a codex that already needs spam to work, and taking a special character whose abilities only work to one squad type. Do you guys this list is still semi-competitive?

Fabius Bile @ 160pts.

Sorceror with mark of slaanesh, lash of submission @ 125pts.

7 Enhanced Chaos Space Marines with meltagun, aspiring champion with power weapon and combi-melta @ 170pts.
Rhino @ 35pts.

7 Enhanced Chaos Space Marines with meltagun, aspiring champion with power weapon and combi-melta @ 170pts.
Rhino @ 35pts.

7 Enhanced Chaos Space Marines with meltagun, aspiring champion with power weapon and combi-melta @ 170pts.
Rhino @ 35pts.

7 Enhanced Chaos Space Marines with meltagun, aspiring champion with power weapon and combi-melta @ 170pts.
Rhino @ 35pts.

7 Enhanced Chaos Space Marines with meltagun, aspiring champion with power weapon @ 160pts.
Rhino @ 35pts.

2 Obliterators @ 150pts.

2 Obliterators @ 150pts.

2 Obliterators @ 150pts.

Wednesday, 30 June 2010

CSM: Bolt of Change?


Count-as Thousand Sons, for my Nurgle Warband. Space Goats FTW! Click-it!


Hi,
I´ve been experimenting with using the Tzeentch Bolt of Change power to boost the amount of enemy vehicles I can tackle with my CSM army, since 3 squads of Oblits are only gonna be hitting three tanks a turn, and they often would rather be shooting up infantry than transport vehicles. Now does anybody have personal experience or even just an opinion on the effectiveness of the power?

Basically str8 and ap1 is pretty nice, 24" being an ok range, although it pretty often will put you within psychic hood range, but the very best thing IMO is that it's assault 1. This way my sorcerers can cruise around in rhinos and still fire it. It also means that I don't need 10-man CSM squads to get that lascannon to pop tanks. Instead I can take 5 thousand sons and the bolt on the aspiring sorcerer.

Still there is a lot of psychic defense nowadays, and a sorcerer with a bolt of change weighs in at 155 points. Thousand Sons also aren't that survivable, and very fragile in squads of 5. What are your thoughts? In my opinion it is key to have that anti-tank power in the troops slots, since at 1500 and 1750 points I won't have a lot of points to spare on non-scoring units with the "mandantory" 9 oblits. Even if you don't give a damn about my power-gaming ranting, I have a pic of my converted count-as thousand sons for my nurgle warband.

Sunday, 9 May 2010

Weekend chaos progress

Hi,
so this is what I managed to do over the weekend for my chaos. I added some freehands and checker patterns for the tanks, painted a daemon prince, and gave a couple of marines banners, as count as personal icons. The daemon Prince still needs his carrion wings, I'm gonna buy them and a box of bloodletters tommorrow. I'm gonna convert the bloodletters into plague bearers, I've seen a tutorial done by Mr. Feral, and they looked ace, plus they are plastic.

Click the image for a bigger version.

Monday, 12 April 2010

CSM Lash/Obli spam @ tourney

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(right-click -> display image or whatever it is in english; than you'll see the bigger picture)

Hi,
So I attended a 1750 points tourney during Easter with a pretty basic Lash/Obli spam list. I used sorcerers for my lashes (prefer them over daemon princes because they are easier to hide in a rhino). I scored 3 wins, 1 draw and 1 loss placing me 7th out of 24. I'm pretty happy but the main thought I had after tournament was the over price of the CSM list. It might be just that I was upgrading my units but when looking at any of the IG armies and than looking at my army, it looked like 2000 points of guard and 1500 points of CSM. Anyway I had a blast, and who knows what I'll be doing in the futuree, maybe I'll try using the Space Wolf codex, it seems nice, but people seem to dread the lash/obli list a lot, maybe even too much.
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