FtW Bloggers Group

Tuesday, 5 February 2013

Ruin corners, CC threat ranges and LOS

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Just a quicky on a pretty fundamental change in 6th. You need line of sight to declare a charge. In certain instances this can have a dramatic impact. Utilising losblock with your assault units not only blocks you from shooting, but also from other charges. Jabbdo was toying around with scarabs behind a defence line at one point. Can't charge them 'cause you can't see them. Ultimate bubble wrap. Turned out it wasn't quite that simple. None the less, things like the corners of ruins (without windows) are perfect for counter attack units. This distorts threat ranges, possibly turning a stand off in your favour. In 5th, placing units inside terrain had a similar kind of impact (and charging through difficult terrain is even more brutal nowadays) but not being able to charge units behind walls or around a hill is even better. beasts/cavalry and wraiths that are the go to fast cc units of 6th might ignore terrain, but they don't ignore the requirements for los.

Saturday, 2 February 2013

SW/BA: Mantis Warriors speed painting

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 "a chapter on the edge of the law, teetering on the brink of oblivion and approaching the borders of extinction, fighting desperately to regain its place amongst the chosen. They were not outlaws or renegades, but they had no home in the Imperium of Man." (lexicanum)

Hi guys, I've been a little MIA lately. Uni, life and what not have been keeping me busy. I've still been doing stuff on the 40k front. I've been doing a lot of comissions, but in between I've been playing out and trying things in 6th. As often is the case, I also felt like repainting my wolves. I recycle my minis a lot! This time I wanted to try out a lesser known chapter. The Badab Wars was a great place to start, as being part of a campaign like that instantly adds depth to the narrative. I grew fond of the mantis warriors back story, marines nearly extinct and on the edge of law, fighting for survival and redemption.

Painting wise I was really looking for a super fast paint scheme, so that I would have a real chance to paint them in between comission work (my veermyn are getting painted up very slowly since there are so many models and they still require a certain degree of work to get painted). I decided to try out pigments on these guys aswell. Sometimes over the top, but they instantly add character to the colour scheme. I also made tiger stripe camo on the vehicles, 'cause marines with camo is awesome!

On the list front, I've been moving more and more towards vehicles in my lists. So far I've found rhinos to be good for the points, still having a lot of utility in 6th, despite having to play a little differently and think ahead a little more. Razorbacks are paying for weapons, so you'd really want to be using them aswell. That's why I'm still not certain if they are worth it. Are they just too easy to destroy? Despite this, my latest list is going to try them out. Oh, and did I mention that I've never played mephiston, despite having had the model for almost 10 years?

Runepriest, Runic Armour, Jaws of the World Wolf, Murderous Hurricane
Runepriest, Runic Armour, Bolter, Jaws of the World Wolf, Storm Caller
Runepriest, Terminator Armour, Jaws of the World Wolf, Living Lightning

Furioso Dreadnought, Blood Talons

5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons
5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons
5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons
5 Assault Marines, Razorback with twin-linked Heavy Flamers
5 Assault Marines, Razorback with twin-linked Heavy Flamers

6 Long Fangs, 5 Missile Launchers
6 Long Fangs, 5 Missile Launchers
6 Long Fangs, 5 Heavy Bolters

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