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Wednesday 23 February 2011

''Shield Wall'' Dark Angels list analysis

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Time for a post in which I analyse and try to explain my thinking behind this list I made. I've included some eyecandy for those more interested in modelling and painting, but this post will be dedicated to the more competitive gamers. The list draws from ideas from people like Kirby (Thunderbubble concept) and tries to make a gunline list that uses scoring THSS instead of craptastic tactical marines.

Originally when the new DA FAQ came out, after the inevitable ''ZOMG 30 THSS is awesome!'' I started looking at ''RazorAngels''. I found that it didn't scale up to 1750pts. because DA can only take a max of 3 individual typhoons (one per squadron) they couldn't get enough cheap firepower. After leaving the DA to dry for a while, here I am back with this concept.


Belial with thunder hammer, storm shield @ 130pts.

Dreadnought with twin-linked autocannon, missile launcher @ 135pts.

Dreadnought with twin-linked autocannon, missile launcher @ 135pts.

Deathwing Command Squad with 5x thunder hammers, stormshields, apothecary, cyclone missile launcher @ 265pts.

Deathwing Squad with 5x thunder hammers, storm shields, cyclone missile launcher @ 235pts.

Deathwing Squad with 5x thunder hammers, storm shields, cyclone missile launcher @ 235pts.

Land Speeder with multimelta, typhoon missile launcher @ 75pts.

Land Speeder with multimelta, typhoon missile launcher @ 75pts.

Land Speeder with multimelta, typhoon missile launcher @ 75pts.

Predator with lascannon sponsons @ 130pts.

Predator with lascannon sponsons @ 130pts.

Predator with lascannon sponsons @ 130pts.

Total @ 1750pts.

This is a gunline. Sit and shoot. In addition, I can move around with my scoring units and dreads and not lose firepower. I'll make a run down of this list unit by unit.

Belial
He gives the scoring termies. Ok combat character, I think THSS is the best setup for him

dreads Relatively cheap firepower, only slightly more expensive when compared to other codices. Dreads can also tarpit enemy infantry if need be. All in all pretty flexible units.

termies cml and thss is the new norm. I don't really see a reason to mix in other weapon options. I want to maximise survivability. These units are my very survivable scoring units that can advance and maintain firepower. They are also pretty good in CC, and can counterattack enemies closing in. The termies can also form a ''Thunderbubble'' in e.g. kill point missions, a bubblewrap that is highly survivable and still packs a punch. My question really just is: apothecary or banner, what do you guys think?

speeders Cheapest typhoons in the game. They have multimeltas because they get them for free. Either hang back in cover and shoot missiles, or if opponent has an av14 raider bomb, I can reserve them and force him to stay back or risk a multimelta zooming in from the board edge.

predators Once again, almost as cheap as with the other codices. IMO the best fire support unit for a gunline from the DA HS slot.

All in all: I've tried to take cheap firepower and mesh it with deathwing troops. The army can sit back and ideally pour 14 missiles, 5 autocannons, 6 lascannons and 3 multimeltas into the enemy per turn. The troops are not deadweight like tactical marines and provide nice CC punch.

Monday 21 February 2011

Necron Immortals painted

I know, I used warriors with bling for my immortals, but can you really blame me for it? Anyway, I originally took a more mayan/aztec theme for my necrons, and I think the Saurus parts compliment it well. I just realised that I forgot to shave off the hands on the bottom gauss flayers. That's what you get for painting stuff tired. Oh well. Feel free to comment.

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Friday 11 February 2011

Mephiston - 40k's Chuck Norris

Lets all welcome Jabbdo, one of my gaming buddies who I've been pressuring the last couple of months to write something for my blog. I have never seen him write a BA list without Mephiston, and if you read on, you might just find out why.

-Aleksi

First off, sorry Marbo, you come close, but you just dont really cut it.

From what I have heard during my wargaming career, there are usually 4 different opinions regarding Mephiston in his current iteration:

1. He's so broken with his t6 and 5 wounds and 6 attacks and str6 OMG

2. Meh, he's not great, too expensive, I'd rather take a lib.

3. He's good for his points.

4. Only n00bs would take him, a pr0 player like me can easily take him down.

Yet I ask you now, is Mephiston really as bad as the naysayers claim? Is he really terribly overcosted?

Lets look at a hive tyrant. For about 300pts, you can get a flying MC with 5 attacks on the charge at str6, rerolling hits, and having 4 wounds with a 2+ save at t6, and unreliable psychic defense (SITW).

Same thing with a daemon prince. For a little over 200pts, you can have a monstrous creature, with 4 wounds, a 3+ save, and t6, AND a 5+ invul (which both meph and the tyrant lack) On the charge, you prince hits 5 times at str6, rerolling hits and wounds (assuming Warptime, for a combat prince.)

Then lets look at mephiston. For 250pts, you get an INFANTRY model, who gets cover saves from having his left toe in cover, has 6 attacks on the charge at str 6, a jump pack, fleet, rerolls hits and has potential str 10, AND has FIVE wounds with a 2+ save at t6, AND, to top it off, has a psychic hood.

What it really boils down to is that Meph IS in fact a hive tyrant, on an infantry base, who costs less than his namesake. He has a potential 24" charge range, possible str10, brings psy defense, and is really easy to hide behind anything really. A tiny wall will give him cover, and a rhino will obscure him entirely. Sure, he will die to concentrated ap fire. But what if you cant see him? Uh-oh. If he manages to contact one of your regular infantry units, guess what happens? They die. What happens when he contacts one of your vehicles? It dies. What happens when he contacts THSS, a TWC unit full of SS, or any good invul save deathstar? He dies. The trick is NOT to end up in combat with such units, which an experienced player can do most of the time.

When you play meph how he is played best, jumping out from behind cover and slaughtering an infantry unit, before jumping to another unit 24" away, you will see what he is capable of. DONT attack units with good invuls/lots of PF's. You WILL die, for no gain whatsoever. Meph is best bullying those infantry units and fire support that the rest of your army has trouble getting to. Sure, psy defense shuts him down pretty effectively, but he is still no slouch in combat. If your opponent didnt bring psy defense... oh golly, this match will be fun.

I find that when you consider Mephiston not as a 250pt character, but as a 150pt upgrade for a librarian, you realise what a bargain he really is. He's Chuck Norris, all for the cheap cheap price of 250pts.

Thursday 3 February 2011

Orks: ''Deff Wing'' -Army

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Hi guys!

Here is a little idea I've been throwing around for some time. As a more fun list, I've been looking into playing loads of small Mega Nob squads. So far I've come up with 2 possible lists and I've painted one Mega Nob squad (pictured above) and a converted Trukk.

List 1:

Warboss with bike, klaw, attack squig, cybork body, kombi-rokkit @ 155pts.

Warboss with bike, klaw, attack squig, cybork body, kombi-rokkit @ 155pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Trukk with rokkit, red paint job, reinforced ram @ 50pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Trukk with rokkit, red paint job, reinforced ram @ 50pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Trukk with rokkit, red paint job, reinforced ram @ 50pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Trukk with rokkit, red paint job, reinforced ram @ 50pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Trukk with rokkit, red paint job, reinforced ram @ 50pts.

10 Gretchin with runtherd @ 40pts.

10 Gretchin with runtherd @ 40pts.

2 Deff Koptas with rokkit launchas @ 90pts.

2 Deff Koptas with rokkit launchas @ 90pts.

2 Deff Koptas with rokkit launchas @ 90pts.

3 Kannons with 1 ammo runt @ 63pts.

3 Kannons with 1 ammo runt @ 63pts.

3 Kannons with 1 ammo runt @ 63pts.

Total @ 1749pts.


List 2:

Big Mek with kustom force field @ 85pts.

Warboss with bike, klaw, attack squig, cybork body @ 150pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Battlewagon with deff rolla @ 110pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Battlewagon with deff rolla @ 110pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Battlewagon with deff rolla @ 110pts.

3 Meganobz with 1 kombi-rokkit, 1 kombi-scorcha @ 130pts.
Battlewagon with deff rolla @ 110pts.

19 Ork Boyz with nob w/ powerklaw and bosspole @ 154pts.

10 Gretchin with runtherd @ 40pts.

10 Gretchin with runtherd @ 40pts.

1 Deff Kopta with rokkit launchas @ 45pts.

1 Deff Kopta with rokkit launchas @ 45pts.

3 Kannons @ 60pts.

3 Kannons @ 60pts.

Battlewagon with deff rolla @ 110pts.

Total @ 1749pts.

Comment away if you have any ideas, recomendations etc..
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