tag:blogger.com,1999:blog-85736922796820788772024-01-14T10:50:05.224+02:00Call To Arms 40kAnonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.comBlogger200125tag:blogger.com,1999:blog-8573692279682078877.post-65937815381912458782014-02-04T19:04:00.001+02:002014-02-04T19:05:03.350+02:00FMC Daemons: 1850 Tournament Report<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/WP_000377.jpg.html" target="_blank"><img alt=" photo WP_000377.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/WP_000377.jpg" /></a></div>
Yes, I have been pretty much off the grid for the start of 2014 (happy new year everyone :D). Unfortunately, I can't really promise a change to that. Finishing my bachelor's degree and all that. This is however, my 200th post.<br />
<br />
So, last weekend was another 1850 tournament held by NjT in Espoo. It was a nice venue, the tourney fee included food (which received some critic for being "basic food" but I really liked it) and overall it was pretty well handled in my opinion. I played almost the exact same list I've been playing up until now:<br />
<br />
Fatey<br />
LoC, ml3, 2x greater rewards<br />
11 Horrors, 1 extra, champ<br />
10 Daemonettes, champ<br />
Daemon Prince of Tzeentch, ml3, wings, armour, greater and exalted rewards<br />
Daemon Prince of Tzeentch, ml3, wings, armour, greater and exalted rewards<br />
Daemon Prince of Tzeentch, ml3, wings, armour, 2x greater rewards<br />
<br />
<h4 style="text-align: left;">
Game 1</h4>
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Game one was against one of the ex-captains of the Finnish ETC team, Pekka. He was running pseudo Daemons (csm/dae) with a csm prince, fatey, grimoire prince, 2x cultists, 2x daemonettes, 2x drakes (one hades) and screamers. Oh, he also had a bastion with comms. The missions were all BAO, this was Big Guns, Relic with Hammer and Anvil. </div>
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Pekka made me go first and the start of the game was pretty uneventful. Pekka got outflank for his warlord and managed to keep him off until t4. That really restricted me and his screamers did a good job of preventing me from getting the relic. I went aggressive with fatey t4 despite not having the grimoire, and got punished. Then I vector struck some helldrakes only to realize that now I couldn't fire 2 witchfires at his grimoire prince (which I was looking to kill). Silly mistakes on my part but Pekka also forgot GtG when I took FB from his nettes t2 and left a gap for my DP to run and contest the last objective t7. I won Big Guns because of killing the grimoire prince and otherwise the secondaries were a draw. 14-6. I caught a huge break.</div>
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<h4 style="text-align: left;">
Game 2</h4>
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My opponent was playing a DE/ELD list. It wasn't really optimal and the game was pretty much over before it began. He also wanted to go first because he feared I would fly up and smash his bastion holding scourges inside. Not much to comment on in this game. I don't want to sound arrogant but he was playing with a borrowed army that he wasn't as familiar with, which wasn't on the same level as my own. I waited until t4 and secured the missions (purge and scouring). He managed to keep linebreaker, I had all the secondaries. 19-1.</div>
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<h4 style="text-align: left;">
Game 3</h4>
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I was up against Roni. He had NEC/TAU. D-lord with wraiths, overlord and haywire-tek, 3 scythes with warriors, 2 anhi barges, buff commander, riptide, 15 sniper kroots and 2 broadsides with missile drones. Mission was big guns, relic, vanguard strike. </div>
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I got to go second but Roni put 2 wounds to my grimoire prince with his ion accelerator. T2 the grimoire came back behind some losblocking terrain with his buddies, but the riptide ripplefired with the buff commander scoring 7/8 hits and killing him off. Not a great start. The glyph prince died to one scythe and an anhibarge on t5. Overall I managed to limit what he could shoot and he left one objective with just a barge to hold it. Despite being a scoring unit, it still isn't a denial unit, so my Daemon prince snatched it from him earning me a 13-7 victory.</div>
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<h4 style="text-align: left;">
Game 4</h4>
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Jukka is a veteran CSM player. He's been around the block for all the ETCs. This time he had CSM/NEC. sorceror with spawns, 3 cultist squads, 2 baledrakes, 3 oblits, d-lord with wraiths, 2 warrior scythes and an anhibarge. Mission was Scouring, Purge, Hammer and Anvil. </div>
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Jukka made me go first and I deployed aggressively. The tourney used the actual rulebook scouring, so ofcourse Jukka got the 4-pointer in the back of his deployment zone :/. He deployed the wraiths and spawn behind a fortress of redemption (it was just as terrain) and his barge on the opposite flank. I pushed 4 MCs up next to his spawns and fatey towards the barge. His spawns and wraiths fell back, realizing slay the warlord and first blood might be right around the corner, but the barge decided to move up and snapshot a prince. I gambled with fatey and moved up to fire rear shots while the other guys flew off. Destroyed the barge and luckily the wraiths failed their 8" charge to fatey after he'd been grounded by cultists coming from reserves.</div>
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The crucial moment came my t5 when his last scythe with 1 hp left denied 3 times in a row. The warriors zoomed up to harass my horrors and eventually take their objective, earning Jukka scouring. I won Purge and got slay the warlord off the warpstorm table. Both had linebreaker. 11-9.</div>
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<h4 style="text-align: left;">
Game 5</h4>
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Last round was against the same guy as in the last tourney report I did here, Allu. He had the exact same Taudar list. Buff commander, 2 riptides (one skyfire burst, one ion), 2x kroots (one big), broadsides with missile drones, farseer on bike, 2x5 avengers in serpents and a wraithknight. Mission was crusade, emperor's will and dawn of war (only dawn of war in the entire tourney).</div>
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Allu made me go first. The game started like the last one but this time allu pushed very aggressively towards my deployment zone. The table had a nice row of impassable terrain to jump on top. It kept fatey safe, but it also kept the riptides and wraithknight free with Allu going second. T2 fatey puppet mastered the iontide to shoot at the broadsides with farseer. Result: 1 broadside and 1 drone left. Nice! T5 allu would have snatched a win with crusade (managed to clear one objective) but it went on to t6 where I forced the draw on both missions and snatched all the secondaries. Allu had linebreaker so 12-8 for the Daemons.</div>
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End result? Won all my games and came in 3rd. Oh well, gotta love battlepoints. Jukka ended up drawing with Eetu on points so their was a quiz regarding the Winter War (which was the theme of the tournament) to decide the winner. Eetu was off by about a year regarding when the Winter War broke out, whilst Jukka was only 2 weeks. It was actually a pretty funny way to decide the winner, we had a good laugh about it.</div>
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<a href="http://s304.photobucket.com/user/haizelhoff/media/WP_000378.jpg.html" target="_blank"><img alt=" photo WP_000378.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/WP_000378.jpg" /></a> <br />
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Some final thoughts. I was forced to go first 3/5 matches and still won them all. So Daemons aren't dependant on going second. My wins were never big (well if we leave out round 2) which is probably because I hide away for most of the game. The list is really strong and wins all the time, but it can't really smack the other guys head in when given a good matchup. I used the winnings I got to buy a bastion, but I'm also considering revisiting the screamer star. You can use it conservatively (hanging out and shooting stuff) and break it off to 4 contesting units t5, but you can also jam it at the other guy if he can't deal with it. I do loose FMCs in the trade, which means more limited flickering fires (FMCs are more manouverable) and less skyfire. The screamers would just add a threat onto the table, have more manouverability with contesting (not being limited by facings and actually making most of their move in the shooting phase, after you've cleared bubblewrap) and provide that autowin button if you happen to stumble into the right matchup. Dunno if it'll be better. So far I've always returned back to the good old 5 fmc list.<br />
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Fatey<br />
Herald with ml3, exalted locus and disc<br />
Herald with ml2, exalted reward and disc<br />
Herald with ml2<br />
10 Horrors<br />
10 Daemonettes<br />
8 Screamers<br />
Daemon Prince of Tzeentch with ml3, wings, armour, exalted and greater reward<br />
Daemon Prince of Tzeentch with ml3, wings, armour, exalted and greater reward<br />
Bastion, comms </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-59991997076439133852013-12-09T18:52:00.001+02:002013-12-09T18:52:39.950+02:00Formations, dataslates, inquisition; the fall of the codex paradigm<div dir="ltr" style="text-align: left;" trbidi="on">
sorry guys, no picture this time. Just a quick post.<br />
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The internet is filled to the brink with articles on how escalation, dataslates etc. are changing the game but there is one thing, I'd really like to take under the spotlight. <a href="http://www.3plusplus.net/2013/12/40k-has-changed-accept-it/" target="_blank">This</a> article (over on 3++) is well written imo, and the end pretty much reflects how I feel.<br />
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People are worried about how formations, allies and all sorts of detachments are breaking up the traditional FOC and codex divisions that armies have had. 15 broadsides frightens people as some of the best units in the book are allowed to be spammed even further (and buffed for no extra points). Finland took a 9 broadside, 3 riptide list to the etc this fall. We realised that alot of the other lists (that featured 3-6 riptides and even only 2 riptides) were just better allround lists. Now sure, a 15 broadside tau gunline is gonna just win some matchups outright, but it will leave more opportunities for its opponents to utilise to work around the list and win it. Those same opportunities that could be utilised against our 9 broadside list at the ETC. Recently, Eetu (one of our ETC players) brought a 6 serpent, double wraithknight list to a tourney. He did pretty bad. The list spammed units that seemed great in the book, but fell short on the table. <br />
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So if we follow the assumption that variance adds strength (although I have learned that this is not ALWAYS the case) what is the actual effect of the lack of FOC and codex distinctions? Added diversity. More way in which to fit units into your army. We all know that most codices have some highly contested foc slots, and some that are seldom used. This changes that. Although you could argue that all armies will feature the same units due to the lack of codex distinction anymore, that same could have happened before. Why didn't people play with the exact same armies before?<br />
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The underlying idea here is that all these changes haven't changed the missions being played, nor the points you have to spend on your army. It has simply allowed players more freedom in choosing what they bring to the table. The fact that formations get special rules for free, and the dataslates are ridiculously priced is besides the point, GW has always been like that.<br />
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Oh, but don't get me started on strength D.<br />
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Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-11686140263233270832013-11-19T12:05:00.000+02:002013-11-19T13:36:56.632+02:001850 Daemons tournament report<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh4oW3-uw24UF_xrKmPihfGaozh_i0iElslyObH9bM5zHm6o8ZHY0c8hIf7iKTmOH7jA4ca9uZ-fUB5wqL02Ak-xYgmThevVULQPIxJFE9woY85iUhodOryq2FkxuM3Qcdy3aNOlIRs3c/s1600/IMG_9867.JPG" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhh4oW3-uw24UF_xrKmPihfGaozh_i0iElslyObH9bM5zHm6o8ZHY0c8hIf7iKTmOH7jA4ca9uZ-fUB5wqL02Ak-xYgmThevVULQPIxJFE9woY85iUhodOryq2FkxuM3Qcdy3aNOlIRs3c/s1600/IMG_9867.JPG" /></a></div>
Hey guys,<br />
<br />
The past weekend I played at an 18-man local tournament held in Lauttasaari, by NjT. The missions were similar to BAO, just with battlepoints. Primary objective 4 points, secondary 3 and the rulebook secondaries each worth one. The difference between the two players gave each a score between 0 and 20. Here was my list:<br />
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<br />
<br />
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Fateweaver<br />
Bloodthirster (2 greater rewards)<br />
10 Daemonettes<br />
10 Plaguebearers (champ, instrument)<br />
Daemon Prince (tzeentch, wings, armour, mastery level 3, exalted and greater rewards)<br />
Daemon Prince (tzeentch, wings, armour, mastery level 3, exalted and greater rewards)<br />
Daemon Prince (tzeentch, wings, armour, mastery level 3, lesser and 2 greater rewards)<br />
<br />
Nice and simple. I slept in and missed the first round, rightfully getting 0 points :D.<br />
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<h4 style="text-align: left;">
Round 1</h4>
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...zzZZZZZzz... (Megan Fox oiling my bumblebee) ...zzZZZZZzzz...</div>
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<h4 style="text-align: left;">
Round 2</h4>
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I was playing against IG/SW. A 50-man blob (that didn't combine in the matchup), marbo, 3 vendettas, 2 manticores, LRBT, 2 runepriests and pod with hunters. CCS, PCS and veteran squad went into the vendettas. Mission was Relic (4), Big guns (3) with vanguard strike. I went first, blew up both of the manticores with flickering fire side shots, as they had deployed too far forward. Then I flew off with all but fatey, anticipating the vendettas. I came back ensuring the vendettas would overshoot. They in turn flew off. T4 step one, I grimoired fatey and cast invisibility on all the DPs. Next step, clip area terrain. Third step, 4 guys with 2+ rerollables. Like a boss :D. T5 I took the relic with daemonettes, held an objective with plaguebearers and contested his objectives. Didn't get slay the warlord, so 19-1. The guy was new to 40k (although he's played FB) and felt a little lost with all the daemon shenanigans. He would win best painted.</div>
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<h4 style="text-align: left;">
Round 3</h4>
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Necrons with dual wraiths and d-lords, triarch stalker, immortals and 2 warrior squads (no scythes!!!), 2 annhi barges and a doom scythe. We played crusade (4) and emperor's will (3) with dawn of war deployment. He seized on me and shot the grimoire prince down to 1 wound. Prince would play keep away and since fatey had rolled misfortune, I went to work on the wraiths with the rest. He didn't ground me, I pounded the crap out of him. Epic movie moment: fatey was grounded and caught by the warlord and wraiths. being the fluff bunny I am, i challenged the dlord into a dual of the warlords. Next round the bloodthirster rolled in, allowed fatey to take the MSS and made a heroic intervention, netting me slay the warlord. I lost 1 prince, maybe the thirster can't remember. In the end I had all the points, 20-0.</div>
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<h4 style="text-align: left;">
Round 4</h4>
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My original opponent was a no show for day 2. The organizer played me instead. Another 3 vendettas (with veterans), 3 plasmavets in chimeras, plasma ccs in chimera, demolisher and manticore. Purge the alien (4), scouring (3), vanguard strike. It was nightfight so i gave him first turn and deployed out of los, over 36" from the manticore. Fatey flew up with iron arm and 2++, the rest flew off waiting for the vendettas. I couldn't pass a grounding test whole game. T2 it didn't really matter, fatey wasn't dying any time soon. T3 mr. thirster almost felt like giving up first blood (luckily didn't). T4 the grimoire prince took a demolisher to the face. T5 the thirster did infact bite the dust. However, by the end of t5 I had destroyed all the vendettas and forced the CCS to flee. I killed 2 of the vendetta vet squads, the last passed their ld5 against nettes in combat keeping linebreaker. I let him have one objective (all were worth 2 points) and contested the rest, earning me all the points. KPs didn't need counting, I had squads and transports plenty with only 7 units in my entire list. His linebreaker meant it ended 19-1.</div>
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<h4 style="text-align: left;">
Round 5</h4>
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Taudar: buff commander, 1 skyfire bursttide, 1 iontide, 2x kroots, 3 broadsides with missile drones, jetseer, 2x davu in serpents, 6 warpspiders, wraithknight. Big Guns (4), relic (3) with hammer and anvil. Big gunz is a little tricky for me. it gives me great mobile scoring, but it also means I bleed points from my princes. That's why I prefer scouring. Anyway I give my opponent 1st turn in nightfighting and deploy 3 monsters (fatey, grimoire and the non-exalted prince) out of range of all but his single iontide. iontide does a wound on the grimoire. Fatey powers up with 2++, heading down a flank and eyeing the spiders for first blood. The rest fly off. 1 Spider survives fatey. One of his kroots comes on from outflank, right next to fatey. </div>
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My t2 everything comes on. Nettes lose 7ish to intercepting but none of the monsters are aimed at. I focus on the kroots, bringing them down to below 25% and breaking them. Still no first blood. It got super intense when my opponent was pounding my grimoire prince t3 (brought it down to 1 wound) and only had the resources to bring the nettes down to 2 models remaining. The second kroot squad came up on the opposite flank to the last one. </div>
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All FMCs flew off. My premium assault unit, the plague bearers, took invisibility and charged into the kroot. 3+ to hit (and 5+ for the kroot) coupled with poisoned saw the kroots obliterated. First blood!!!! My opponent was just left with lesser daemons to shoot at, killed all but 1 plague bearer. My t4 saw all the FMCs come one. Dropped the portaglyph and spawned 6 nettes. Intercepting forced me to use the fatey reroll to keep the grimoire alive, fatey failed grimoire. I finished off the lone spider. </div>
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T5 my opponent killed off fateweaver and snatched the relic with some avengers. All game I'd been trying to puppet master the wraithknight to kill the burst tide. Unfortunately, no 6s to wound were rolled. I had stripped a couple of wounds with flickering fire but also given him a 5+ fnp (need to do some math and figure out if it's worth using flickering fire to strip wounds off a wraithkinght). Now I grimoired a warpspeed reroll invul prince and went into the wraithknight, assisted by the 6 nettes from the portal last turn. He was sitting on an objective and worth a point. Brought it down to 1 wound (damn you fnp!!!). Thirster was let lose on the bursttide and commander (who had monster hunter, not stubborn). He rolled 3 sixes to wound and instagibbed both of them giving me slay the warlord. Flickering fire killed the avenger holding the relic. </div>
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Game went on to t6. My opponent killed off the thirster but despite his best efforts the grimoire prince wasn't gonna stop partying. he did get grounded and was charged by the jetseer. I finished off the wraithknight, securing big guns and killed off the avenger who'd again picked up the relic. One FMC also flew to get linebreaker. The grimoire prince might have died to the jetseer, it wasn't relevant. I got all the rulebook secondaries and big gunz, neither had relic and he had slay the warlord and linebreaker. 15-5 victory.</div>
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I wrote a more in depth report of the last game since it was the most intense, and it was a good test of evasion as a tactic against taudar. Some minor things both of us should have done differently, but overall it was a great game. It came down to those critical 2 shooting phases (t3 and t5) where my opponent just couldn't do quite enough damage.</div>
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Almost forgot to mention my final standing. Due to the small amount of players, battle points and sheer awesomeness the daemons flew in 2/18. Closing thoughts? Troops are for pussies, min troops ftw. Playing with 5 models is awesome! Piotr was wrong in saying that herohammer isn't fun. Seriously though, I've come to the conclusion that FMC spam always pisses off either the daemon player or his opponent. Due to the nature of the rolls, the daemon player will only get pissed off 1/3 of the time whilst his opponent will be glowing 2/3 of the game.</div>
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Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com2tag:blogger.com,1999:blog-8573692279682078877.post-15800662273554016062013-10-21T18:28:00.001+03:002013-10-21T18:28:39.277+03:001850 UM/IG list<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://s304.photobucket.com/user/haizelhoff/media/Executioner2.jpg.html" target="_blank"><img alt=" photo Executioner2.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/Executioner2.jpg" /></a><br />
Hey guys,<br />
<br />
sorry for the lack of posts on here. My biweekly vlog over at warhead has been taking up all my blogging energy, whilst I work on all my university stuff, new responsibilities as captain and life in general. Anyway, this time I'll just leave you guys with a list I'm bringing to a tourney next weekend (Turku Fanatic).<br />
<br />
Tigurius<br />
lvl 2 Librarian with a force axe<br />
4x5 marines with a lascannon<br />
5 scouts<br />
thunderfire cannon<br />
company command squad<br />
platoon command squad with 4 flamers<br />
50-man blob with 5 lascannons<br />
vendetta<br />
2 leman russ executioners with lascannons and plasma sponsons<br />
<br />
As you can see, the list reacts to the fact that the Finnish scene has turned into pure monster bash. Things that I'm still considering are<br />
<br />
1) whether the librarian should be my warlord. Tigurius' trait isnt all that good with this list, I think I'd be better off rolling on the rulebook tables.<br />
<br />
2) bike on the libby. Extra slingshoting for the blob might be nice. Then again, this is really mainly a shooty blob so the points might be better spent elsewhere.<br />
<br />
Anyway, I need to look out for helldrakes (not sure whether the twinlinked lascannons will cut it) and tyranids (although the executioner squadron is golden in that matchup). A lot of matchups require psychic powers to turn my way so that's why I have the second libby (and for the str5 force axe against pesky riptides and wraithknights).</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-11095012855410294932013-09-17T12:19:00.000+03:002013-09-17T12:19:31.297+03:00Daemons Tournament Report<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/tomari6.jpg.html" target="_blank"><img alt=" photo tomari6.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/tomari6.jpg" /></a><br />
<br />
So last weekend I went to a tournament in Hyvinkää. The weekend had multiple tournaments in different places and with the Finnish scene already being so small, we only had 12 players there. We (the etc players) decided to go to Hyvinkää because they were a new organizer, and it's always good to support new tournaments. Ofcourse, it turned more into a training weekend with a 25e price tag on it. I was rocking my Daemons/CSM:<br />
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<br />
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">PRIMARY
DETACHMENT: Chaos Daemons</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">HQ1:
WARLORD: Fateweaver (300) = [300pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">HQ2: Bloodthirster
(250), exalted reward (30), greater reward (20) = [300pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">TROOP1: Plaguebearers
of Nurgle (90) = [90pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">TROOP2: Daemonettes
of Slaanesh (90) = [90pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">HS1: Daemon
Prince, daemonic flight (40), warp-forged armour (20), exalted reward (30), greater
reward (20), daemon of tzeentch (25), mastery level 3 (75)) = [355pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">HS2: Daemon
Prince, daemonic flight (40), warp-forged armour (20), lesser reward (10), 2
greater rewards (2*20), daemon of tzeentch (25), mastery level 3 (75)) = [355pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">SECONDARY
DETACHMENT: Chaos Space Marines</span></div>
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<span style="font-size: 10.0pt; line-height: 115%;">HQ1: Chaos
Sorcerer (60), force axe (0), 2 additional mastery levels (2*25) bike (20) =
[130pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">TROOPS1:
Chaos Cultists (50) = [50pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">FA1: Chaos
Spawn (30), 4 additional spawns (4*30), mark of nurgle (5*6) = [180pts]</span></div>
<div class="MsoNormal">
<span style="font-size: 10.0pt; line-height: 115%;">TOTAL =
[1850pts]</span></div>
<br />
<br />
Jukka (our CSM player from last year) was also flying high with two csm DPs (all the 350 points worth of trimmings) and IG battlepsykers. We were both pretty horrified to find out that the boards at the venue had pretty much zero losblock. It's great for all those Taudar lists running around but we weren't feeling it.<br />
<h4 style="text-align: left;">
Game 1: Taudar</h4>
<div style="text-align: left;">
<br /></div>
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<a href="http://s304.photobucket.com/user/haizelhoff/media/tomari1.jpg.html" target="_blank"><img alt=" photo tomari1.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/tomari1.jpg" /></a><br />
<br />
Allu's list had a buff commander, 2 riptides (one ion, one skyfire burst), firewarriors, 2x kroots, pathfinders, skyray, broadsides (with markerdrones and target locks), farseer, 2 davu serpents and a wraithknight. We were playing 5 objectives and dawn of war. I stacked 3 objectives on one side and took it. I think I also took first turn. The ruin in the bottom right of the image above might have hid one fmc but I didn't really fancy my chances any way I looked at it. I tried to bum rush the Taudar, but ended up with one plaguebearer alive on t5 when it ended. 0-10 (first round used halfed battlepoints)<br />
<br />
<h4 style="text-align: left;">
Game 2: Space Marines</h4>
</div>
<a href="http://s304.photobucket.com/user/haizelhoff/media/tomari2.jpg.html" target="_blank"><img alt=" photo tomari2.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/tomari2.jpg" /></a><br />
<br />
This was still using the old 'dex. After loosing the 1. round so horribly, I was playing against the ringer, who'd picked his list in something like 15 minutes from whatever he had. Basically 6 tactical squads, 4 rhinos, 8 devastators with no heavy weapons, chaplain and jump pack captain. It was purge the alien and we didn't need to play it until the end. 20-0.<br />
<br />
<h4 style="text-align: left;">
Game 3: Necrons</h4>
<div style="text-align: left;">
</div>
<a href="http://s304.photobucket.com/user/haizelhoff/media/tomari3.jpg.html" target="_blank"><img alt=" photo tomari3.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/tomari3.jpg" /></a><br />
<br />
<br />
Lauri was rocking imothek, obyron, 8 warriors with chronotek in a pirate ship, 2x5 warriors in scythes, 2 squads of wraiths, 1 scarab squad, 2 anhibarges and 3 spyders. We were playing emperor's will and relic. Lauri made me go first. I moved up slightly, and Lauri moved his wraiths forward on his t1. I'd rolled 2 enfeebles and quickly started making flickering fire minced meat out of one of the wraith squads. Spawns tied up the second wraith squad. Lauri tried to counter this by tying up my thirster with his scarabs, but as he didn't get grounded, scarabs went into the spawns instead. Obyron veiled towards my troops that had come on (with the spyders) but scattered back. I enfeebled them and charged in with my tzeentch staff + iron arm str10 guy. Killed off 2 spyders but they managed to veil out again.<br />
<br />
Rest of my stuff concentrated on shooting down flyers with flickering fire and charging the av13 ground vehicles. My plaguebearers deepstruck towards Lauri's emperor's will objective, but scattered out. One plaguebearer would live untill the end of the game. The spawns were tied up until t6 in the scarabs, but the sorceror hallucinated the spyders a couple of times. Daemonettes finished the squad off as they suffered a 3-4 result from hallucination. T4 I dropped the glyph next to the relic and rolled up 2 plaguebearers to go grab the relic. Decided to use fatey's reroll on it, and ended up with just 1 :D. Eventually my daemonettes would take the relic (one guy left holding it t6 after the last scythe shot his friends), cultists hold my emperor's will (although a dp had to clear out some warriors that would have been contesting t5) and the chronotek passed his protocols to contest the last objective. 19-1 victory for me.<br />
<br />
<h4 style="text-align: left;">
Round 4: Necrons</h4>
<div style="text-align: left;">
<br /></div>
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<a href="http://s304.photobucket.com/user/haizelhoff/media/tomari4.jpg.html" target="_blank"><img alt=" photo tomari4.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/tomari4.jpg" /></a><br />
<br />
Eetu was playing a scarab farm list. He had a destroyer lord, overlord on ccb, 2x5 warriors in scythes, 10 immortals and haywiretek in scythe, 10+3 scarabs, 6 wraiths and 3x3 spyders (one prism in each). This was a really harsh matchup as it had lots of smash attacks and mindshackle scarabs. I didn't feel pressured since I'd already lost once and decided to try taking him on nonetheless. We were playing 4 objectives and he won the roll to go second anyway. I moved up t1, and he came at me. Fateweaver failed his grimoire t2. This was huge as I had been hoping to tie the wraiths with him. Instead I flew him and the glyph prince (with flickering fire) in reserve, to hunt his scythes later on. Thirster went into once squad of spyders (leaving 1 with 1 wound), staff of tzeentch + iron arm str10 dude went into a second enfeebled squad and killed them all. Spawns combocharged the wraiths, last squad of spyders and the squad that the str10 prince killed off. Despite the sorceror being out of challenge range first round, I wanted to link up the prince for followup rounds to stop the sorceror from killing himself agains the dlord.<br />
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Linking up is one of the reasons why I like other then just 1-model units in a fmc list. Eetu's scarabs tied up the thrister (and dropped his pants) while the mss went into the big combat and the prince died in 1 round to the overlord. Spawns eventually died aswell and my last chance was to keep the remaining monster alive and kill his scythes. I only dropped one and took 2 hullpoints off the other. Eetu dropped and killed both monsters on t4 and it turned super ugly. 0-20.<br />
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Round 5: Necrons</h4>
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<a href="http://s304.photobucket.com/user/haizelhoff/media/tomari5.jpg.html" target="_blank"><img alt=" photo tomari5.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/tomari5.jpg" /></a></div>
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I continued my necron tour, expertly dodging the taudar and eldar lists. Roni had 2 destroyer lords in wraiths, 4 scythes, 2 anhibarges, sorceror in cultists and a heldrake. We were playing killpoints and quarters (extra kp for holding a quarter, quarters were held like they were objectives). I chose to go second and deployed out of his guns. I rolled 3(!!) enfeebles and roni didn't feel like pushing forward. I stacked my powers on one prince, fatey and the spawns to prevent first blood and flew the other 2 fmc into reserve (I kept 2 enfeebles on the board to discourage any charges from the wraiths). 2 scythes came on and killed 1 or 2 spawns with the barges. I dropped both scythes and started moving out. Roni just couldn't drop my monsters and t3 I double enfeebled one squad of wraiths, tied up the other with spawns. I made a mistake in deepstriking the plaguebearers in this matchup, leaving them vulnerable to the heldrake that came on t4 and flamed all of them (didn't pass a single invul). Despite this slight setback, and the second wraithsquad not dying (my dp managed to kill off the destroyer lord once, but after it stood back up I failed every mss check despite saving fatey's reroll for it) I ended up on top. I won killpoints by 4, neither had a quarter (didn't expect to have any with the way the rules worked) Roni had linebreaker, I had all the secondaries. 16-4 victory.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/thirstercup.jpg.html" target="_blank"><img alt=" photo thirstercup.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/thirstercup.jpg" /></a><br />
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with so few players and the way things worked out, Daemons snatched 3rd place despite 2 very ugly losses. I guess you have to be satisfied with every trophy you get. Interesting things to note: The DPs rolled biomancy 4/5 games (with a couple of flickering fires thrown in). Against Eetu, even the sorceror rolled biomancy as I initially didn't get enfeebles (the other 2 cron games made up for that by rolling above average enfeebles). If the sorceror rolls well on his telepathy, you don't need any more from the princes in certain matchups. I didn't play for lategame objective grabs in any of my games. With some morelosblocking terrain that would certainly be the way to go in tougher matchups (and the ability to fly into ongoing etc. is one of the reasons why I think fmc spam is so adaptible as a list). against Eetu, I should have done it anyway but we had some laughs with the bloody close combats where everybody exploded. Overall, I like the list, just need to work on the player ;)</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-74051789565011689252013-09-03T21:19:00.000+03:002013-09-03T21:19:29.506+03:001850 Chaos Daemons and Chaos Space Marines<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/sorcerorandcultists.jpg.html" target="_blank"><img alt=" photo sorcerorandcultists.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/sorcerorandcultists.jpg" /></a><br />
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Lots of toying around with combinations at the moment. The playstyle of Daemons is really different, and watching streams on the internet has been good homework, learning how other people play. Atm I'm looking at taking a good mix of flying monstrous creatures and larger ground units. I'm also trying to take units that would work well in the current meta. However, trying to cram so many things into the list might leave the individual elements a little too thin. Maybe a dozen games later I'll start getting the hang of this army.<br />
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Fateweaver<br />
Herald of Tzeentch with disc, exalted reward and 3 mastery levels<br />
10 Plaguebearers<br />
10 Daemonettes<br />
8 Screamers<br />
Daemon Prince of Tzeentch with wings, 3+, exalted, 3 mastery levels<br />
Daemon Prince of Tzeentch with wings, 3+, 3 mastery levels <br />
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Sorcerer on bike with 3 mastery levels, meltabombs and familiar<br />
10 Cultists<br />
5 Spawns of Nurgle</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-79910857455113548812013-08-28T11:54:00.001+03:002013-08-28T11:54:35.310+03:00Alternative deployment: finding the right dosage<div dir="ltr" style="text-align: left;" trbidi="on">
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Stole my opponent's skyshield t1 at the ESC.</i><br />
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Generally when browsing through the internet, you see 2 kinds of lists: lists that don't consider deployment options like deepstrike, infiltrate, outflank etc., and lists that are built around the concept of alternative deployment. In my gaming philosophy, having the option to utilise things like deepstrike and infiltrate really open up ways to adapt into matchups, something that you might find super useful in a TAC list. However, over usage generally leads to gimmicky lists. I'd divide the effects of alternative deployment into three groups: (1) Giving board control outside your deployment zone before t1, (2) postponing the commitment of your assets and (3) opening up new attack vectors.<br />
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The first group is pretty simple, but can be game changing. Fleshhound spam utilises scout moves to already ensure midfield presence on t1 and reduces the distance required to cross towards enemy lines. Basically, you could say scouting takes away a whole shooting phase from your enemy. This is a pretty "crude" tactic in that it's pretty straightforward and one dimensional. Shadowsun + broadsides infiltrating can place your unit in better terrain, give you better shooting lanes or just place your unit withing range of your enemy, no matter how far back he deployed. I'd still say that the biggest advantage of gaining board control outside of your deployment zone from the get go, is in countering these sorts of moves, counter infiltration and scouting. You don't need anything flashy for this, in fact sacrificial units are often the best units for this purpose. Did anybody else notice the 13 flayed ones running around in Hesselberg's wraithwing in the Adepticon finals? he said he'd taken the unit partly for this exact purpose.<br />
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Postponing commitment takes a couple of forms. Rule number 1, if your unit has the infiltrate special rule, always infiltrate. If you're deploying first, or your opponent has infiltrators, you can wait and see how he deploys, and react to that. However, any unit can fit into this group, just by being placed in reserves. Your opponent has to react to the possibility of reserved units coming in from anywhere on your table edge (or elsewhere, depending on whether they can outflank/deepstrike). Jevgeni, the Russian Ork/Tau player, placed his riptide in regular reserve (spearhead deployment) during the last round of the ESC against me. This forced me to infiltrate the big kroot squad to block off a portion of the boardedge (6" in so he couldn't jump over), to ensure that he couldn't come on at an angle that wouldn't allow my broadsides cover against the str8 ap2 blast he had. Reserving always puts you at a disadvantage on the early turns, as you have less points on the table, so if you don't take this into account when building your lists, you might not be able to take advantage of reserves, even when it might give you a distinct advantage.<br />
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Have you ever deepstruck a riptide? In some matches I've opted to deepstrike him, bringing a pretty resilient threat somewhere in my opponent's backfield, without needing to first hop over his advancing elements. Deepstriking and outflanking can help you bypass parts of your opponent's army, and add new vectors with which to engage. Against some lists, this can shake up their playstyle/strategy. Andrew from Team USA raped our Tau player's backfield in a mirror match at the ESC with about 90 kroots coming on from Joonas' board edge (with the help of a positional relay on his riptide).<br />
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Most players would agree with the above ideas in theory, but find it to be less useful in practice. Then again, some people build lists totally around this concept (sometimes referred to as null deployment lists). In my opinion, alternative deployment is something to never count on (and shouldn't be used in every game) but completely neglecting them would be just as stupid. There ARE situations in which these tactics work really well, and trying to keep the option open when building your list adds versatility. It's all about balance.</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com4tag:blogger.com,1999:blog-8573692279682078877.post-89243391010406860822013-08-17T23:59:00.000+03:002013-08-17T23:59:47.231+03:00Unit sizes, footprints etc.<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/nettesnherald.jpg.html" target="_blank"><img alt=" photo nettesnherald.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/nettesnherald.jpg" /></a><br />
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I came up with this topic when I was considering units for a Chaos Daemons army I'm planning on taking to the next tournament in Hyvinkää (it'll be a cool lost and the damned style army with ig allies but not necessarily the most stable list to play). I was comparing fiends and seekers. On paper, seekers come with way more attacks, don't suffer from instant death etc.. Most lists would include seekers. However, fiends have the nice advantage of a way smaller foot print (easier to avoid focus fire and hide behind losblock), and can stack more wounds into a smaller area on the battlefield.<br />
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Larger squads often have the problem of needing to spread out over a wider area. This was already true in 5th. Squads like Ork boyz (or seekers) rarely got to shoot all their shootas or attack with everybody in combat. In 6th, this has become even more significant due to the new wound allocation system. If you want to be in a position to push a certain way next turn, you need to stack more models there or your opponent's shooting might push you too far back. We in Finland try to always work in a blast or two to force your opponent to spread out. It can have a HUGE impact. My Orks really liked playing against crons, because they rarely had any template weapons. Against anything with blasts, your boys were just less effective.<br />
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Smaller squad sizes also don't always mean decreased durability. Multiple wounds, better toughness or saves can make up for that. If you have more durability on one point of the battlefield without needing to stack more models, that can work in your favour. I'd say this is most important with assault units. Losing even one model might increase your charge range drastically with how random charge lengths work. I guess that's one of the reasons 90% of CC units in the meta are multiwound models. <br />
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That's not to say that there aren't pros to larger footprints. Some armies play against flyers just by denying effective movement lanes (yes 90 gargoyles, we're looking at you). Sometimes you might need a longer bubblewrap. You might be able to hold one objective and contest another with the same unit. In 5th, when tank shock was the bane of armies like daemons, charging a strung out big daemon unit could block off contesting. But with the way 6th ed wound allocation works, and how a lot of contesters can now move large distances in the shooting phase, there needs to be a good balance. A larger footprint generally means you're giving up your positional strength at a single point, and spreading it thinner amongst a larger area. </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com2tag:blogger.com,1999:blog-8573692279682078877.post-56851669652150137962013-08-16T19:52:00.000+03:002013-08-29T09:38:25.103+03:00ETC 2013<div dir="ltr" style="text-align: left;" trbidi="on">
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<i>The Swedish captain, Daniel "Papa-D" Hesselberg, feeling good after wooping my ass in the Singles. It was great hanging out with all the guys, some of which I'd already met at Adepticon. </i> <br />
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ETC 2013 is over, and it was a blast. Here's a brief recap of the main event.<br />
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Round 1 was against Wales. We'd had plenty of time to think about the first round pairing and had found it to be a close match based on lists, with a slight edge for Wales. I ended up being paired up against their mech gk, as the last pair before champions. He had 3 psyflemen, 7 psybacks (5 strike squads, 2 purifiers), coteaz and a paladin manning the quad gun with aegis. <br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/etc1.jpg.html" target="_blank"><img alt=" photo etc1.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc1.jpg" /></a><br />
<i>Forward boys!</i><br />
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We were playing big guns (5 obj.) with 5th ed spearhead deployment. All etc missions had 4th ed style victory points. He won all the rolls at the start, picking the side with more objectives and getting first turn. I reserved all the attack bikes and all but one troop squad, deploying as far back as possible. First turns I moved up slowly, blowing up some psybacks and purifiers who had moved up. He shot at the riptide with his long range stuff, making about a wound per turn. He was still concerned with all my reserves arriving on his flank, and held back 3 strike squads completely out of the fight.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/etc2.jpg.html" target="_blank"><img alt=" photo etc2.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc2.jpg" /></a><br />
<i>You'll see many pics just like this.</i><br />
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I brought my stuff on with the rest of the fire base, starting to move up with the attack bikes turn 3. My commander joined the riptide to shoot 2 psyflemen who had a purifier in between to place the marker on (twin-linked, ignores cover, tankhunter ftw) on t2. Eventually I killed off all his HS, scored 2 objectives (one with the broadsides the second with the big kroot and librarian) and denied one objective with attack bikes. Game ended t5 12-8 for me. Unfortunately, our csm player took 0 points from wraithwing and we had some other minor losses. No major wins on our side meant we lost the round.<br />
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Round 2 was against The Czech Republic. I played their scythe spam crons (I was paired into the match). He had imothek and some av 13 vehicles starting on the board, with 4 scythes and 1 doomscythe in reserve. Crusade (4 obj) + killpoints with vanguard strike.<br />
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<i> </i> <br />
<a href="http://s304.photobucket.com/user/haizelhoff/media/etc3.jpg.html" target="_blank"><img alt=" photo etc3.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc3.jpg" /></a><br />
<i>Hiding......</i><br />
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So that was pretty much the match. I got to go second and a fortified ruin in my deployment zone so the doom scythe wouldn't instagib my broadsides. He brought stuff on in the corner, and tried to score killpoints with imothek's storm. I tried to shoot stuff with the commander-riptide combo. I reserved as much as possible first, to minimize lightning. I eventually scored first blood (t3) from a Catacomb Command barge, whilst he had just brought my whirlwind down to 1 hullpoint on his turn.<i> </i>He came up t5 with all his stuff, but couldn't kill anything. I proceeded to shoot his warriors off objectives (ap4 ignores cover ftw) and gain control of 1 objective. Lucky for him, game ended t5. I won 13-7. The rest of the team did well aswell, we won the round.<br />
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Round 3 was against Romania. I was put forth as second defender, and they paired Tau into me. He had 2 riptides, 8 broadsides with missile drones, firewarriors behind an aegis and minimal eldar allies. It was one objective in the center of the board, emperor's will with dawn of war deployment. Lucky for me, I got first turn.<br />
<a href="http://s304.photobucket.com/user/haizelhoff/media/etc4.jpg.html" target="_blank"><img alt=" photo etc4.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc4.jpg" /></a><br />
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<i>I'm pushing so hard t1, the camera can't keep up with it.</i><br />
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I deployed my broadsides in my fortified ruin (he had no markerlights for some reason) and all the attack bikes ready to go. My troops and whirlwind were in reserve. TFC is alone on the right flank.<i> </i> <br />
He deployed behind his aegis with about half his troops on reserve. He didn't seize. My suit commander joined multimelta attack bikes, pathfinders scout moved to mark another broadside squad and suddenly he was two squads down. He retaliated by killing a squad of attack bikes and instagibbing a broadside. However, it was pretty much over by then. Next turn I killed the last broadsides and the game went on to t7. He had a single wounded riptide contesting the center objective and kroots on his base that had passed 2 turns of ld6 morales and killed off the attack bike in combat with them. 14-6 for me. Finland won the round.<br />
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Next up was Belarus. I was put forth as second defender and got DE with nightshields. Unfortunately for him, he had splinter rack raiders, which can't range deny my broadsides.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/etc5.jpg.html" target="_blank"><img alt=" photo etc5.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc5.jpg" /></a><br />
<i>Back in the safety of my fortified ruin</i><br />
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We were playing Relic and crusade (2 objectives) with dawn of war deployment. He got first turn but deployed across his entire deployment zone as my objective was on my left flank. I deployed everything on the right, except one attack bike squad, which hid behind a hill to the left. Whirlwind and troops in reserve. His first turn caused my pathfinders to break, but they rallied. He'd brought up 4 splinter rack raiders and I proceeded to shoot them all down with target locking broadsides. MM attack bikes on the left exploded a ravager. Some ignores cover on the beast pack killed a few khymerea. His beast pack charged some attack bikes, eventually dying to reinforcements. After t2 all his troops were dead, except 5 warriors in combat with an attack bike. Around that time our coach came to tell me to get as many points as possible. I had been planning to gate one squad of troops onto the relic, but since I only had time for one gate, I gated the broadsides t4 and went for the wipeout.<br />
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<i><a href="http://s304.photobucket.com/user/haizelhoff/media/etc6.jpg.html" target="_blank"><img alt=" photo etc6.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc6.jpg" /></a></i><br />
<i>Top of 5 only the warriors in combat remained, this is from t6.</i><br />
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20-0 for me and a victory for team Finland.<br />
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Round 5 was against Ireland. I was second defender and paired into their Daemons. 3 big squads of fleshhounds with 2 heralds, 2 soul grinders and some troops. Missions was scouring. He made me go first.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/etc7.jpg.html" target="_blank"><img alt=" photo etc7.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc7.jpg" /></a><br />
<i>Daemons t1 movement.</i><br />
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He decided to seize once he saw the blocking infantry I infiltrated. T1 he killed an attack bike, trying to negotiate the infiltrators. He rolled +1 invul on the warpstorm table. I repositioned to continue blocking t2 and lit up the central fleshhounds with nullzone and ignores cover<br />
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<i><a href="http://s304.photobucket.com/user/haizelhoff/media/etc8.jpg.html" target="_blank"><img alt=" photo etc8.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/etc8.jpg" /></a></i><br />
<i>A one wound fleshhound and one wound herald remained.... </i> <br />
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T2 he charged the screeners but didn't do much else. He got +1 invul again. I proceeded to shoot the second fleshhound squad to one model remaining (again) but killed both heralds, scoring slay the warlord. My commander joined 2 attack bikes and charged in to tie up the last hounds (without herald). T3 he shot at my troops. I hit and ran, shooting down all but 4 of the last hound squad. I think I also killed off one of the lone hounds. MM attack bikes charged daemonettes on the center objective. He countered with daemonettes and an 8" inch difficult charge grinder. His 4 remaining hounds charged some attack bikes, one got away with combat tactics. I have to admit I may have played a little slow this game, with all the important positioning at the start of the game. We also had quite a few rules disputes regarding LoS! and denying nullzone. T4 would be the last. My attack bikes went to contest/control objectives and the broadsides annihilated a couple of troops squads. I won 15-5. Finland drew Ireland.<br />
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Last round was against England. I have no pictures. This was by far the most challenging match. I was paired late into double sw blob and 3 vendettas as I had promised the most points from the players left. It was Purge the alien with 2 objectives in the unoccupied quarters and 5th ed spearhead deployment. I made him go first. He rolled 4++ on both blobs, ignores cover on his lascannons and prescience on the other priest. I knew I had one possibility. The list didn't have many units, and couldn't influence many targets at a time. He also wasn't fearless and one blob remained about 5" from the board edge the entire game. If my riptide and attack bikes could bum rush that blob, I might break them and run them off the board. The ruin I got was bad, the windows were so low my broadsides couldn't see out. I ended up deploying them in area and trying to weather the lascannons (also fearing the ignores cover ones).<br />
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I should have joined the librarian and huddled the walls. Although I couldn't go to ground, I would have received the same 3+ cover and the suit commander could have joined back in t2 (t1 he joined the riptide to try and moneyshot the manticore but only immobilised it). Now the commander had to take some MM attack bikes and go after the vendettas. I destroyed 2 and brought 1 down to 1 hullpoint, but that meant 1 less attack bike rushing the blob. <br />
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In the end, all my attempts to charge the blob were unsuccessful and my outflanking kroot squad (who were making a rush for the objective I had pushed the ig back from) rolled the wrong flank despite rerolls, made 1 hullpoint of damage to the manticore and died ingloriously. I should have brought the bigger kroot squad on earlier and joined the librarian there. Silly me holding them in reserve despite rolling rerolls for my warlord trait and trusting one outflanking squad to arrive on the right flank. I ended up losing 3-17.<br />
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Luckily we still drew the round. Finland finished with 8 points (a new record) and 4th place (even better). I scored the most points on the team with 77, and despite the last game couldn't help but be very happy.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/teamfinland.jpg.html" target="_blank"><img alt=" photo teamfinland.jpg" border="0" height="425" src="http://i304.photobucket.com/albums/nn176/haizelhoff/teamfinland.jpg" width="640" /></a><br />
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<i>And to finish it off, a picture of Team Finland.</i></div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com5tag:blogger.com,1999:blog-8573692279682078877.post-4737339638950974822013-08-06T12:55:00.001+03:002013-08-06T12:55:44.212+03:00Team Finland off to Serbia<div dir="ltr" style="text-align: left;" trbidi="on">
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Everything is ready and today I'll be heading off with the rest of Team Finland towards Serbia, and ETC 2013. Apparently the official blogger for ETC 2013 has already predicted us as the underdogs in our first round matchup against Wales, but who doesn't like an underdog story? This trip has even more significance for me personally, as I am yet unsure of whether I'll be applying for the team next year. Mandatory military service (and the possibility of a military career) are looming. I'm not expecting miracles this year, but am rather looking forward to nice tight games and a fun time with other gamers. It'll be great to see Team Sweden and USA again, we had a good time at Adepticon. Goal #1, don't be the worst player on your team :D.</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-43309604939359600542013-07-30T15:13:00.002+03:002013-07-30T15:13:30.452+03:00Mathhammer and reality; Effects on listbuilding<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con12.jpg.html" target="_blank"><img alt=" photo con12.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con12.jpg" /></a><br />
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Mathhammer is a tool often used to evaluate in game decisions and unit choices. Although crunching numbers is relatively easy in-game, where you know the exact situation and variables, mathhammering during your listbuilding process is often viewed as equally productive. However, simple choices such as the positioning of your models can completely change around the expected outcome (this is especially true in close combats, where having to charge through cover or get singled out into a challenge can make all the difference). I'm going to spill out some thoughts in no relevant order on this very topic.<br />
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Mathhammer and listbuilding most often coincide with netlists. These sorts of lists have been built using the theoretically most powerful and cost efficient units in a given codex, maxed out. This will give the list builder the impression that his list will have the highest probability of success. In my experience, these lists often rely on certain factors going their way. The mathhammer has been calculated expecting certain variables. Not only this, but the lack of diversity means that there is a lack of diversity in the threats you'llbe facing. A more uncoventional list will most likely include choices that are not the most cost efficient choice on paper, inclining that the listbuilder has not been solely (or even primarily) relying on mathhammer. Netlists are often more one-dimensional.<br />
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What does this mean? As an opponent, you have a clear idea of how that netlist is going to try to win. I've often read on the internet of evaluating your opponent's most likely path to victory and countering it (I think I first read this on 3++). With a spammed out list, this is easier. There are few netlists that are truly flexible. The units it spams may be multipurpose and effective in more than one phase of the game, but they are still the same unit, with the same characteristics.<br />
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Once we begin to consider how we are going to counter our opponent's path to victory, it is equally important that your own list has more than one way to play the game. 40k has at times been called a game of rock paper scissors as different spam lists duke it out and hope to come out on top in the round pairings. This is because the less different choices you have, the less variables you control as you are restricted to a certain type of play. Differing deployment options, range bands and mobility will dilute your list in a certain field, but allow you more avenues to take over the course of the game. This is especially true now that 40k is primarily a shooting game. Take away 2 turns of your opponent's shooting and the expected amount of damage he will deal over the course of the game reduces drastically. With more units left towards the end of the game, you may be left with more options to contest, control or saturate certain parts of the battlefield.<br />
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Although I feel that theoretically a less spammed out list is better than copy paste, we have to remember there are way more factors when it comes to list building. Some playstyles lend in to aggressive dominance of a certain phase, it's really more about what kind of a player you are. However, it is important not to be blinded by mathhammer both when building your own, and evaluating your opponents' lists. There are many variables that can turn the tables, synergies that may not reveal themselves at first glance. </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com4tag:blogger.com,1999:blog-8573692279682078877.post-51805638425687719692013-07-29T13:55:00.000+03:002013-07-29T13:55:04.887+03:00Ropecon 2013 tournament<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con6.jpg.html" target="_blank"><img alt=" photo con6.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con6.jpg" /></a><br />
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This weekend's 4-round tournament is behind us and I snatched a couple of pictures from it. Here's a brief recap. I played my sm/tau. Attack bikes, some ordnance, a broadside bomb with ninja commander and a riptide.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con1.jpg.html" target="_blank"><img alt=" photo con1.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con1.jpg" /></a> <br />
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Round 1 was against a fairly new player. He was playing tau with some deep striking crisis suits, a riptide, longstrike and a lot of fire warriors. We were playing Big guns never tire and he got first turn. It ended on t5, he had his suit commander left. 13-0 victory.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con2.jpg.html" target="_blank"><img alt=" photo con2.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con2.jpg" /></a><br />
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Round 2 was against Roni. He had just whooped our Captain's nids with his Crons. Double wraiths with d-lords, 4 scyhtes, 2 a-barges, bastion and some immortals to camp the comms. We were playing purge the alien with vanguard strike. Turkhey shoot, although he got first turn. My broadsides picked a target and destroyed it. T1 it was slay the warlord, first blood and 2 killpoints from one wraith squad. Then the second squad, 2 scythes, a-barges and the last scythes. The deployment allowed me to just shoot everything. I think I won 11-5.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con3.jpg.html" target="_blank"><img alt=" photo con3.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con3.jpg" /></a><br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con4.jpg.html" target="_blank"><img alt=" photo con4.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con4.jpg" /></a><br />
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Round 3 was against ovv and his Tau. Suit commander with crisis suits forming a markerlight/ignores covers squad, broadsides in bastion, 2 skyrays, 2 riptides, 2 devilfish but very light on troops. It was emperor's will and relic. He won the roll of to go first and I was back to camping in a corner :D. T1 he got one attack bike squad (broadsides were out of markerlight and thus ignores cover range). I reacted by destroying both devilfish and all but 1 of the 12 fire warriors inside. Next ovv would shoot my broadsides and riptide but I would react by killing the fire warriors ontop of his bastion (suit commander + hb attack bikes ftw). The most epic moment was when my multimeltas exploded his bastion, killing the broadsides inside!!!! I had been very slow with my deployment and the game ended on t4. I should have checked ranges to the objectives the turn before but since I hadn't I didn't make it to either of the emperor's will markers. Tau win with first blood 2-1.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con7.jpg.html" target="_blank"><img alt=" photo con7.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con7.jpg" /></a><br />
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Final round was against Antti and his Necrons. Crusade with 5 objectives was the worst mission for me. Antti played it very well, giving me little targets until t4 when his flyers came on and nuked my troops. Silly me was too preoccupied with keeping my characters in the broadside bomb, fearing the wraith, when they should have been tanking/giving ld to my troops. My large kroots also came on the wrong side of the board despite rerolls and were left in the breeze behing Antti's entire army (the game had turned from vanguard strike into hammer and anvil at some point). When I contested objectives on t5, I had to shoot one warrior squad off of an objective. Cryptek stood back up and the game was a tie. Secondaries for me, one objective for Antti, 3-3.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con8.jpg.html" target="_blank"><img alt=" photo con8.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con8.jpg" /></a><br />
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So overall I came in at 10/38. Still alright but I'm kinda dissappointed with the mistakes I made day 2. Not to take anything away from my opponents, but I shouldn't be making careless mistakes. Ofcourse 2 tight games and 2 major victories would have been better at a battlepoint event or the etc. Ropecon had victory points as a tie breaker but was WDL.<br />
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Finally, our team's necron player, Frenzy, had worked up his space sharks for ropecon and they were looking great. Had to use a flash so it doesn't give credit to the painting, but look at that display board!<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/con5.jpg.html" target="_blank"><img alt=" photo con5.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/con5.jpg" /></a> </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-79836807485525473032013-07-25T13:30:00.002+03:002013-07-25T13:32:10.013+03:00Final preparations for 40k tournament and Ropecon 2013<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/tyoumlpoumlytauml.jpg.html" target="_blank"><img alt=" photo tyoumlpoumlytauml.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/tyoumlpoumlytauml.jpg" /></a><br />
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Since my workday only lasted 3 minutes today, I was left with plenty of time to go home and finish my SM/TAU. My apartment has been invaded by piles of minis for the last couple of weeks (that's actually a lie, my apartment is always filled with miniatures :D). As often is the case, I've been working hard to get comissions out of the way and was left with little time for my own minis, having to cut some corners. Overall, the army isn't bad. I might come back to some things once the new sm book comes out (or after the etc).<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/broadsidebomb.jpg.html" target="_blank"><img alt=" photo broadsidebomb.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/broadsidebomb.jpg" /></a><br />
<i>The Broadisde bomb</i><br />
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I'm really looking forward to the weekend. Ropecon is a chance to meet up with a lot of my friends (not only wargamers but other kinds of nerds aswell). The tournament is a last chance to practice with my etc list in a tourney setting (although I think we're having one more training weekend before flying off to Serbia). Ropecon is also a real melting pot for gamers and hobbyists. there are some real eye candy armies in the tournaments. I've heard that Frenzy from over at Warhead has completed his Space Sharks, which will be awesome to see, and a long time FB player who paints really pretty armies has worked up an IG project. I'm sure there'll be lots of other armies to look forward to (sorry Joonas, not yours).<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/attackbikes9.jpg.html" target="_blank"><img alt=" photo attackbikes9.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/attackbikes9.jpg" /> </a><br />
<i>Attack bikes, maxed out. Including one that is older than I am.</i> <br />
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Everybody have a nice weekend! </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com2tag:blogger.com,1999:blog-8573692279682078877.post-6278708389555487662013-07-03T15:21:00.002+03:002013-07-03T15:21:49.230+03:00ETC 2013 list: SM/TAU<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.photobucket.com/user/haizelhoff/media/riptide.jpg.html" target="_blank"><img alt=" photo riptide.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/riptide.jpg" /></a><br />
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I just don't seem to have the time to update this blog frequently. considering just bringing it down but I do enjoy writing posts every now and then.<br />
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Anyhow, here is my list for the ETC:<br />
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PLAYER6: Aleksi "notepad" Lehtiö<br />PRIMARY DETACHMENT DESCRIPTION: Space Marines<br />SECONDARY DETACHMENT DESCRIPTION: Tau Empire<br /><br />HQ1
WARLORD : Librarian (100) Bolt Pistol (0) Space Marine bike (35)
Artificier Armour (20) Null Zone (0) Gate of Infinity (0) Force Axe (0)
[155]<br />TROOP1: 5 Scouts (75) Sniper Rifles (0) [75]<br />TROOP2: 5 Scouts (75) Sniper Rifles (0) [75]<br />FA1: 3 Attack Bikes (3*40) 3 Multi-Melta (3*10) [150]<br />FA2: 3 Attack Bikes (3*40) 3 Multi-Melta (3*10) [150]<br />FA3: 3 Attack Bikes (3*40) [120]<br />HS1: 1 Thunderfire cannon [100]<br />HS2: 1 Whirlwind [85]<br />SECONDARY DETACHMENT: Tau Empire<br />HQ1:
Commander (85) XV8-02 Crisis "Iridium" Battlesuit (25) Puretide Engram
Neurochip (15) Vectored retro-thrusters (5) Command and Control Node
(15) Multi-spectrum Sensor Suite (20) [165]<br />Elite1: XV104 Riptide
(180) Ion Accelerator (5) Twin-linked Smart Missile System (0) Early
Warning Override (5) Stimulant Injector (35) [225]<br />Troop1: Kroot Carnivore Squad (60) 7 Additional Kroots (7*6) 17 Sniper Rounds (17*1) 1 Kroot Hound (5) [124]<br />Troop2: Kroot Carnivore Squad (60) 1 Kroot Hound (5) [65]<br />Fast1: Pathfinder Team (44) 3 Additional Pathfinders (3*11) [77]<br />Heavy1:
XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3
Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile
Systems (3*0)<br />3 Target Locks (3*5) 6 Missile Drones (6*12) [282]<br />TOTAL: [1848] <br />
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And for those interested, here is the rest of Team Finland:<br />
<span style="font-size: x-small;"><br /></span>
<span style="font-size: x-small;">PLAYER 1: Jouni "Jouni" Haavisto (C)<br />ARMY PRIMARY DETACHMENT DESCRIPTION: TYRANIDS<br />HQ1
WARLORD : Hive Tyrant (170) paroxysm (0) leech essence (0) 2
twin-linked devourers with brainleech worms (2*15) Armoured Shell (40)
Old Adversary (25) [265] <br />HQ2 : Swarm Lord [280]<br />HQ1.1 : Tyrant Guard [60]<br />HQ2.1 : Tyrant Guard [60]<br />Elite1 : 3 Hive Guard (3*50) [150]<br />Elite2 : The Doom of Malan'tai [90] IN TRANSPORT 1<br />Troop1 : 10 Termagants (10*5) [50]<br />Troop2 : 10 Termagants (10*5) [50]<br />Troop3 : Tervigon (160) stinger salvo (0) adrenaline glands (10) toxin sacs (10) catalyst (15) [195]<br />Troop4 : Tervigon (160) stinger salvo (0) toxin sacs (10) catalyst (15) [185]<br />Fast1 : 20 Gargoyles (20*6) toxin sacs (20*1) [140]<br />Heavy1 : Biovore [45]<br />Heavy2 : Trygon (200) Trygon Prime Upgrade (40) [240]<br />Transport1 : Mycetic Spore (40) [40] Elite2<br />TOTAL : [1850]<br /><br />+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /><br />PLAYER2 : Joonas "läski" Neva<br />PRIMARY DETACHMENT DESCRIPTION: TAU EMPIRE<br />HQ1 WARLORD : Ethereal (50) [50]<br />Elite1:
XV104 Riptide (180) Ion Accelerator (5) Twin-linked Smart Missile
System (0) Early Warning Override (5) Counter Defence System (5) [195]<br />Elite2:
XV104 Riptide (180) Heavy Burst Cannon (0) Fusion Blaster (0) Early
Warning Override (5) Counter Defence System (5) [190]<br />Elite3: XV104
Riptide (180) Heavy Burst Cannon (0) Fusion Blaster (0) Early Warning
Override (5) Counter Defence System (5) [190]<br />Troop1: Kroot Carnivore Squad (60) 1 Kroot Hound (5) [65]<br />Troop2: Kroot Carnivore Squad (60) [60]<br />Troop3: Kroot Carnivore Squad (60) [60]<br />Troop4: Kroot Carnivore Squad (60) [60]<br />Troop5: Kroot Carnivore Squad (60) [60]<br />Troop6: Kroot Carnivore Squad (60) [60]<br />Fast1: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]<br />Fast2: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]<br />Fast3: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]<br />Heavy1:
XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3
Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile
Systems (3*0) 1 Target Lock (5) 1 Marker Drone (12) [212]<br />Heavy2: XV8
Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked
High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0) 1
Target Lock (5) [200]<br />Heavy3: XV8 Broadside Team (65) 2 additional
Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3
Twin-linked Smart Missile Systems (3*0) 1 Target Lock (5) [200]<br />Fortification1: Aegis Defence Line (50) [50]<br />Total: 1850<br /><br />+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /><br />PLAYER3 : Miika "Drilling Manager" Kalliokari<br />PRIMARY DETACHMENT DESCRIPTION: DARK ELDAR<br />ALLIED DETACHMENT DESCRIPTION: ELDAR<br />HQ1: Baron Sathonyx [105]<br />ELITE1: 3 True Born (3*12), Blaster (15) in Transport 1 [51]<br />TROOP1: 5 Wyches (5*10) Haywire grenades (5*2) in Transport 2 [60]<br />TROOP2: 5 Wyches (5*10) Haywire grenades (5*2) in Transport 3 [60]<br />TROOP3: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 4 [60]<br />TROOP4: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 5 [60]<br />TROOP5: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 6 [60]<br />TROOP6: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 7 [60]<br />FAST1: 3 Beast Masters (3*12) 5 khymerae (5*12), 4 razor wing flock (4*15) [156]<br />HEAVY1: Ravager (105) Night Shield (10) [115]<br />HEAVY2: Ravager (105) Night Shield (10) [115]<br />HEAVY3: Ravager (105) Night Shield (10) [115]<br />TRANSPORT1: Venom (55), additional splintercannon (10) Night Shield (10) [75]<br />TRANSPORT2: Venom (55), additional splintercannon (10) Night Shield (10) [75]<br />TRANSPORT3: Venom (55), additional splintercannon (10) Night Shield (10) [75]<br />TRANSPORT4: Venom (55), additional splintercannon (10) Night Shield (10) [75]<br />TRANSPORT5: Venom (55), additional splintercannon (10) Night Shield (10) [75]<br />TRANSPORT6: Venom (55), additional splintercannon (10) Night Shield (10) [75]<br />TRANSPORT7: Venom (55), additional splintercannon (10) Night Shield (10) [75]<br />SECONDARY DETACHMENT: Eldar<br />HQ1: Farseer (55), eldar jetbike (30), runes of warding (15), doom (25) [125]<br />TROOP1: 3 Guardian jetbike squadron (3*22) [66]<br />HEAVY1: Night Spinner [115]<br />Total = [1848]<br /><br />+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /><br />PLAYER4 : Eetu "Muro" Peltola<br />PRIMARY DETACHMENT DESCRIPTION: GREY KNIGHTS<br />ALLIED DETACHMENT DESCRIPTION: NECRONS<br />HQ 1 WARLORD : Coteaz (100) [100]<br />Troop 1: Strike squad (100) 5 additional Grey Knight (5*20) 2 Psycannon (2*10) Psybolt ammunition (20) [240]<br />Troop 2: Strike squad (100) 5 additional Grey Knight (5*20) 2 Psycannon (2*10) Psybolt ammunition (20) [240]<br />HS 1: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]<br />HS 2: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]<br />HS 3: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]<br />Secondary Detachment: Necrons<br />HQ 1: Destroyer Lord (125) mindshackle scarabs (20) Sempiternal weave (15) [160]<br />Troop 1: 5 Necron Warriors (5*13) [65] (in transport 1)<br />Troop 2: 5 Necron Warriors (5*13) [65] (in transport 2)<br />Fast 1: 6 Wraiths (6*35) [210]<br />Heavy 1: Annihilation Barge (90) Tesla cannon (0) [90]<br />Transport 1: Night Scythe [100]<br />Transport 2: Night Scythe [100]<br />Total: [1850]<br /><br />+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /><br />PLAYER 5 : Teemu "Frenzy" Valve<br />PRIMARY DETACHMENT DESCRIPTION: Necrons<br />HQ 1 WARLORD : Imotekh the Stormlord [225]<br />HQ 2: Cryptek (25), Harbinger of Eternity (0), Chronometron (15) [40]<br />HQ 3: Destroyer Lord (125), Sempiternal Weave (15), Mindshackle Scarabs (20) [160]<br />TROOP 1: 5 Necron Immortals (85), Tesla Carbines (0) [85]<br />TROOP 2: 5 Necron Immortals (85), Tesla Carbines (0) [85]<br />TROOP 3: 5 Necron Warriors [65]<br />TROOP 5: 5 Necron Warriors [65]<br />FAST 1: 6 Canoptek Wraiths (6*35), Whip coil (10) [220]<br />FAST 2: 6 Canoptek Wraiths (6*35) [210]<br />FAST 3: 10 Canoptek Scarabs (10*15) [150]<br />HEAVY 1: Annihilation Barge [90]<br />HEAVY 2: Annihilation Barge [90]<br />HEAVY 3: 3 Canoptek Spyders (3*50), Gloom Prism (15) [165]<br />TRANSPORT 1: Night Scythe, transporting TROOP 3 [100]<br />TRANSPORT 2: Night Scythe, transporting TROOP 4 [100]<br />Total [1850]<br /><br />+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /><br />PLAYER7 : Jukka "Tukka-Jukka" Halme<br />PRIMARY DETACHMENT DESCRIPTION: Chaos Space Marines<br />SECONDARY DETACHMENT DESCRIPTION: Orks<br />HQ1
WARLORD : Chaos lord (65), mark of Khorne(10), axe of blind fury(35),
close combat weapon (0), juggernaut of Khorne(35), sigil of
corruption(25), Veterans of the long war (5) [175]<br />Troop1: 10 Cultists (50), 1 autogun (1) [51]<br />Troop2: 10 Cultists [50]<br />Troop3: 10 Cultists [50]<br />FA1: Heldrake (170), baleflamer(0) [170]<br />FA2: Heldrake (170), baleflamer(0) [170]<br />FA3: Chaos spawn(30), 3 additional spawn (3*30) [120]<br />HS1: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]<br />HS2: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]<br />HS3: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]<br />Secondary detachments: Orks<br />HQ1: Warboss (60), mega armour (40), Cyborg body (10), Bosspole(5) [115]<br />Troop1: 4 Mega Nobs (4*40) [160]<br />HS1: Battlewagon (90), Red paint job (5), Reinforced ram (5), Big shoota (5) [105]<br />Total: 1850<br /><br />++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++<br /><br />PLAYER 8: Henri "MIES" Simelius<br />PRIMARY DETACHMENT DESCRIPTION: Imperial Guard<br />SECONDARY DETACHMENT DESCRIPTION: Grey Knights <br />HQ1 WARLORD : Company Command Squad (50) 3 Meltaguns (3*10) [80]<br />Troop1: Veteran Squad (70) 3 Flamers (3*5) [85]<br />Troop2: Veteran Squad (70) 3 Flamers (3*5) [85]<br />Fast1: Vendetta Gunship (130) Heavy Bolters (10) [140]<br />Fast2: Vendetta Gunship (130) Heavy Bolters (10) [140]<br />Fast3: Vendetta Gunship (130) Heavy Bolters (10) [140]<br />SECONDARY DETACHMENT: Grey Knights<br />HQ1: Coteaz [100]<br />Troop1: Grey Knight Terminator Squad (200) 5 Additional Terminators (5*40) 2 Psycannons (2*25) Psybolt Ammunition [470]<br />Troop2: 2 Acolytes (2*4) Boltgun (1) Banisher (15) [24]<br />Fast1: Stormraven Gunship (205) Multi-Melta (0) Hurricane Bolters (30) Psybolt Ammunition (20) Searchlight (1) [256]<br />Heavy1: Dreadknight (130) Heavy Incinerator (30) Personal Teleporter (75) [235]<br />Fort1: Bastion (75) Comms Relay (20) [95]<br />TOTAL [1850]<br /><br />++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++</span></div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com3tag:blogger.com,1999:blog-8573692279682078877.post-51870304161084002442013-05-28T11:02:00.002+03:002013-05-28T11:03:32.562+03:00Ultramarines comission complete<div dir="ltr" style="text-align: left;" trbidi="on">
Finally got this done. A more grim dark style ultramarines army.<br />
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<a href="http://s304.photobucket.com/user/haizelhoff/media/allsmurfs.jpg.html" target="_blank"><img alt=" photo allsmurfs.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/allsmurfs.jpg" /></a><a href="http://s304.photobucket.com/user/haizelhoff/media/smurftacs.jpg.html" target="_blank"><img alt=" photo smurftacs.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/smurftacs.jpg" /></a><a href="http://s304.photobucket.com/user/haizelhoff/media/stormtalonsmurf.jpg.html" target="_blank"><img alt=" photo stormtalonsmurf.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/stormtalonsmurf.jpg" /></a><a href="http://s304.photobucket.com/user/haizelhoff/media/smurfsternec.jpg.html" target="_blank"><img alt=" photo smurfsternec.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/smurfsternec.jpg" /></a></div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-22482408659251221562013-05-02T10:14:00.002+03:002013-05-02T10:14:48.268+03:00Comissioned models for space hulk<div dir="ltr" style="text-align: left;" trbidi="on">
<br />
<br />
here are a couple of models I've been working up for a client from and for Space Hulk.<br />
<br />
<a href="http://s304.photobucket.com/user/haizelhoff/media/libudw2.jpg.html" target="_blank"><img alt=" photo libudw2.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/libudw2.jpg" /></a><a href="http://s304.photobucket.com/user/haizelhoff/media/libudw1.jpg.html" target="_blank"><img alt=" photo libudw1.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/libudw1.jpg" /></a></div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-26640579270526731112013-04-10T22:42:00.000+03:002013-04-10T22:44:11.469+03:00VIDEO: Playing around flyers....<div dir="ltr" style="text-align: left;" trbidi="on">
<div dir="ltr" style="text-align: left;" trbidi="on">
Hey, trying out something new. Audio is terrible and editing is minimal, but when writing up this post I thought it would be better to show some concrete examples. What better then through an actual competitive match? Original video by the 11th Company.
<iframe width="560" height="315" src="http://www.youtube.com/embed/hEowcR_0L1Q" frameborder="0" allowfullscreen></iframe>
<br />
<br /></div>
</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-78237569309826340102013-03-11T00:27:00.001+02:002013-03-11T00:27:37.525+02:001850 Tau/Orks list for upcoming tournament<div dir="ltr" style="text-align: left;" trbidi="on">
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<br /></div>
<a href="http://s304.beta.photobucket.com/user/haizelhoff/media/acubroadsides.jpg.html" target="_blank"><img alt=" photo acubroadsides.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/acubroadsides.jpg" /></a><br />
<br />
So the Turku Kevät Fanatic is coming up. Lists had to be submitted last wednesday. Forge World "40k approved" units are allowed, but I didn't take them :D. This is what I'm bringing. No idea how it's gonna work out.<br />
<br />
Ethereal with hardwired blacksun filter<br />
Shasel with advanced stabilisation systems, positional relay, targetting array<br />
6 Fire warriors<br />
19 Kroot Carnivores, 11 Kroot Hounds<br />
3 Broadsides with black sun filters<br />
3 Broadsides with black sun filters<br />
Gazhkull<br />
13 Lootas<br />
30 Shoota Boys with 3 big shootas<br />
30 Shoota Boys with 3 big shootas<br />
Dakkajet with extra supashoota<br />
Aegis with icarus </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-19105600034109350462013-03-08T21:05:00.000+02:002013-03-08T21:05:41.986+02:00New Releases arriving late at FLGS<div dir="ltr" style="text-align: left;" trbidi="on">
Once again I've been awefully quite but now I am back to report on an issue that has been bugging me lately. I wasn't that interested in the new Daemons release but my friend had been anticipating it and reserved the codex beforehand. Unfortunately, the store owner called him on friday before the release that the daemons package wouldn't be arriving until the following week.<br />
<br />
My friend was naturally a little let down. He had hoped to get to read the new codex, judge it himself but now he would have to resort to reading stuff on the web until he got his own copy. He even said to me he was considering buying it from a different store. On the other hand, I'm very sorry for the FLGS, who has absolutely no control over when the stuff arrives. They are potentially losing customers.<br />
<br />
I've been told that new release sales are where the big money is at. This certainly means that missing that release that is very bad news for a business. So in essence, the game store suffers and the loyal customers suffer. All of this because GW wants to send in the stuff as late as possible to avoid leaks and increase the hype. It's no use increasing the hype if the stuff is not there (well, GW Helsinki was probably fully stocked on that stuff). This is not a one off incident. The same has happened with a number of GW releases in a row. I don't know who's at fault here, but clearly it's not just bad luck. Should the FLGS ask GW to send them a couple days earlier? Should GW send the stuff with a more achievable timetable? Am I just asking for too much?<br />
<br />
I don't know if this is just an isolated issue, but I feel very sorry for Hese and Tapiolan Pelikauppa.<br />
<br />
<i>Oh look, the first time I've labeled an article a rant</i></div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-52364899089235288702013-02-05T23:13:00.000+02:002013-02-05T23:13:33.704+02:00Ruin corners, CC threat ranges and LOS<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.beta.photobucket.com/user/haizelhoff/media/mantiswarriors2.jpg.html" target="_blank"><img alt=" photo mantiswarriors2.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/mantiswarriors2.jpg" /></a><br />
<br />
Just a quicky on a pretty fundamental change in 6th. You need line of sight to declare a charge. In certain instances this can have a dramatic impact. Utilising losblock with your assault units not only blocks you from shooting, but also from other charges. Jabbdo was toying around with scarabs behind a defence line at one point. Can't charge them 'cause you can't see them. Ultimate bubble wrap. Turned out it wasn't quite that simple. None the less, things like the corners of ruins (without windows) are perfect for counter attack units. This distorts threat ranges, possibly turning a stand off in your favour. In 5th, placing units inside terrain had a similar kind of impact (and charging through difficult terrain is even more brutal nowadays) but not being able to charge units behind walls or around a hill is even better. beasts/cavalry and wraiths that are the go to fast cc units of 6th might ignore terrain, but they don't ignore the requirements for los. </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-79080600059302443782013-02-02T16:21:00.003+02:002013-02-02T16:21:58.339+02:00SW/BA: Mantis Warriors speed painting<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://s304.beta.photobucket.com/user/haizelhoff/media/mantiswarriors1.jpg.html" target="_blank"><img alt=" photo mantiswarriors1.jpg" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/mantiswarriors1.jpg" /></a><br />
<i><b>"a chapter on the edge of the law, teetering on the brink of
oblivion and approaching the borders of extinction, fighting desperately
to regain its place amongst the chosen. They were not outlaws or
renegades, but they had no home in the Imperium of Man." (lexicanum)</b></i><br />
<i><b><br /></b></i>
Hi guys, I've been a little MIA lately. Uni, life and what not have been keeping me busy. I've still been doing stuff on the 40k front. I've been doing a lot of comissions, but in between I've been playing out and trying things in 6th. As often is the case, I also felt like repainting my wolves. I recycle my minis a lot! This time I wanted to try out a lesser known chapter. The Badab Wars was a great place to start, as being part of a campaign like that instantly adds depth to the narrative. I grew fond of the mantis warriors back story, marines nearly extinct and on the edge of law, fighting for survival and redemption.<br />
<br />
Painting wise I was really looking for a super fast paint scheme, so that I would have a real chance to paint them in between comission work (my veermyn are getting painted up very slowly since there are so many models and they still require a certain degree of work to get painted). I decided to try out pigments on these guys aswell. Sometimes over the top, but they instantly add character to the colour scheme. I also made tiger stripe camo on the vehicles, 'cause marines with camo is awesome! <br />
<br />
On the list front, I've been moving more and more towards vehicles in my lists. So far I've found rhinos to be good for the points, still having a lot of utility in 6th, despite having to play a little differently and think ahead a little more. Razorbacks are paying for weapons, so you'd really want to be using them aswell. That's why I'm still not certain if they are worth it. Are they just too easy to destroy? Despite this, my latest list is going to try them out. Oh, and did I mention that I've never played mephiston, despite having had the model for almost 10 years?<br />
<br />
Runepriest, Runic Armour, Jaws of the World Wolf, Murderous Hurricane<br />
Runepriest, Runic Armour, Bolter, Jaws of the World Wolf, Storm Caller<br />
Runepriest, Terminator Armour, Jaws of the World Wolf, Living Lightning<br />
Mephiston<br />
<br />
Furioso Dreadnought, Blood Talons<br />
<br />
5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons<br />
5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons<br />
5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons<br />
5 Assault Marines, Razorback with twin-linked Heavy Flamers <br />
5 Assault Marines, Razorback with twin-linked Heavy Flamers<br />
<br />
6 Long Fangs, 5 Missile Launchers<br />
6 Long Fangs, 5 Missile Launchers<br />
6 Long Fangs, 5 Heavy Bolters <br />
<br />
1850pts</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com2tag:blogger.com,1999:blog-8573692279682078877.post-89519500650185198772012-12-16T17:47:00.002+02:002012-12-16T17:47:39.570+02:00Random Charge Distance: The Pros<div dir="ltr" style="text-align: left;" trbidi="on">
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<a href="http://s304.beta.photobucket.com/user/haizelhoff/media/hybridII2.jpg.html" target="_blank"><img alt="Photobucket" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/hybridII2.jpg" /></a><br />
<br />
Especially when 6th came out, a lot of people were discouraged by the newly added mechanic, random charge length. Many people point to how it makes assault units unreliable, nerfing cc armies. However, there are also some good sides to it. How has random charge distance changed the nature of cc units/armies?<br />
<br />
Premeasuring allows us to decide just how far away we want to be from a given target. When you are playing a cc unit, how far away does your opponent come with his troops? Does he go for the safety of 18.1"? Probably not, but how close would you go? I think a lot of people see 16" as a fairly safe distance. The charging unit needs to roll 10 on his 2d6 to make it into combat. But lets compare this to threat ranges in 5th. A basic infantry unit had a threat range of 12". It was a sure 12" but it is still clearly less then 16". CC units in 6th make strong area denial units, because your opponent will generally prefer to avoid coming too close, even if the risk of actually getting charged isn't so big.<br />
<br />
This doesn't mean that a pure cc list is epic winning, but a combination of cc threats and shooting is very viable. I'd say you generally want a cc unit that can still provide range firepower (shoota boys are hot in 6th). I tried experimenting with foot th/ss. It sure provides are denial, but is too much points for what it's bringing. If the cc unit has a larger threat range (jump infantry, beasts etc.) then It's even better. Perhaps then having a dual function as a shooting unit is not as important (e.g. spawns, wraiths, scarabs).<br />
<br />
In a game where are control generally wins you the mission, cc units are still very potent. The nature of cc units has somewhat changed for sure, but in a supporting role cc units are important, and got a nice boost in 6th imo. On top of that, the new way assaults work in 6th are very interesting, and the assault phase is imo the most interesting one.</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com1tag:blogger.com,1999:blog-8573692279682078877.post-11088230558904130852012-11-18T18:04:00.001+02:002012-11-18T19:45:03.109+02:00Orks/Eldar 1.85k list for tournament<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://s304.beta.photobucket.com/user/haizelhoff/library/" target="_blank"><img alt="Photobucket" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/veermyn1.jpg" /></a><br />
<i>wip rats for the horde.</i><br />
<i><br /></i>
Suddenly my space rats have multiplied! I've been working out what I wanted to play at the upcoming ETC Finland Invitational Tournament. Pretty soon I hit upon a green tide, working out different kinds of allies for them. I played around with nullzone + a thss squad. A little extra reach with biomancy buffs and nullzone incase I run into daemons. However, this is what the final list looks like.<br />
<br />
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<br />
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">**************</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">PLAYER
NAME: Aleksi Lehtiö</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">**************</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">PRIMARY
DETACHMENT: Codex Orks</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HQ1:
Big Mek, kustom force field, <i style="mso-bidi-font-style: normal;">warlord</i>
= [85pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">ELITE1:
9 Lootas = [135pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">ELITE2:
9 Lootas = [135pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">ELITE3:
9 Lootas = [135pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOPS1:
28 Ork Boyz, shootas, 2 big shootas = [178pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOPS2: </span><span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">28 Ork Boyz, shootas, 2 big shootas = [178pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOPS3: </span><span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">28 Ork Boyz, shootas, 2 big shootas = [178pts]</span></div>
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28 Ork Boyz, shootas, big shoota = [173pts]</span></div>
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10 gretchin, runtherd = [40pts] </span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOPS6:
10 gretchin, runtherd = [40pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HS1:
3 Big Gunz, lobbas, 3 ammorunts = [84pts]</span></div>
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<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">**************</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">SECONDARY
DETACHMENT: Codex Eldar (<i style="mso-bidi-font-style: normal;">desperate allies</i>)</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HQ1:
Eldrad Ulthran = [210pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOP1:
5 Eldar Rangers = [95pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">**************</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">FORTIFICATIONS:</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">Aegis
Defence Line, quad gun = [100pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">**************</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TOTAL
= [1850pts]</span></div>
<br />
<br />
Desperate allies have their place. The key thing is to work ways around one eye open. Infiltrate is nice for that. Eldrad gives you alot. psydefence, doom, misfortune. We'll see how it goes, the tourney's next weekend. </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-53184813723302779642012-11-08T13:06:00.004+02:002012-11-08T13:07:05.291+02:00Potential vs Probability<div dir="ltr" style="text-align: left;" trbidi="on">
<div dir="ltr" style="text-align: left;" trbidi="on">
<br /></div>
<a href="http://s304.photobucket.com/albums/nn176/haizelhoff/?action=view&current=smurfsternec.jpg" target="_blank"><img alt="Photobucket" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/smurfsternec.jpg" /></a><br />
<br />
I've talked a lot about probability and how important it is when building a list and making decisions in game. However, potential is something that is often more difficult to interpret, because it relies on you going against the expected value.<br />
<br />
Potential has less of a significance in list building but there are certain cases in which it can be utilised. Generally units that rely on potential are referred to as fear factor units, and it is the basis of deathstars. Deathstars in itself don't go against the expected value, they have the ability to dish out a lot of damage and soak up some in return. However, if you consider the entire game as one big probability tree, relying on single units can start to turn slightly risky. That's why nobody advocates pure deathstar lists, you always need supporting units. This leads to an interesting playstyle. We can take the American ETC 2012 Ork list as an example (I believe the guy also won the ESC). It's a green tide with a big squad of nob bikers and warbosses. He forces his opponent to deal with the deathstar (and pretty fast) whilst the 120 or so boys push up and are still a problem to your opponent. Your opponent has to destroy that unit because it has the potential to rip his entire army apart.<br />
<br />
This can also be utilised on a smaller scale with units such as leman russ executioners or shokk attack guns. They aren't so crazy, but still something your opponent has to play against (e.g. spread out his units to minize the amount of hits) because they can potentially harm him pretty bad. It's a fine line between having a good potential unit and a shit army. Still, it's good not to be too fixated on pure probability.<br />
<br />
In game decision making is even more linked with potential. There are always the "easier" options, and I see people often advocating destroying the easy targets first with target priority. However, in my opinion the probability of success should always be contrasted with the benefit of a given outcome. I played a game against Jabbdo a couple of days ago where I forced a morale test on his destroyer lord and immortals. He failed ld10 twice in a row and ran off the table. Then I was able to use his scarabs as a springboard for troops and coupled with deepstriking reserves I was suddenly all over his objectives. The destroyer lord and 10 extra immortals might have made all the difference. Now I was able to win with max points.<br />
<br />
It wasn't very likely that he would fail ld 10 twice in a row, but what did I lose by trying? A couple of random shots that probably would have killed the same amount of models from other units. It's good to know your probability but you shouldn't read it like the bible. There are other factors that should be weighing in on your decisions.</div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com0tag:blogger.com,1999:blog-8573692279682078877.post-27935134115798657462012-10-20T18:32:00.002+03:002012-10-20T18:32:41.498+03:00NEC+GK: Project New Dawn<div dir="ltr" style="text-align: left;" trbidi="on">
<a href="http://s304.photobucket.com/albums/nn176/haizelhoff/?action=view&current=inkviveermyn.jpg" target="_blank"><img alt="Photobucket" border="0" src="http://i304.photobucket.com/albums/nn176/haizelhoff/inkviveermyn.jpg" /></a><br />
<br />
With my own models, speedpainting is my best friend. Lately I've been thinking about a necron + gk list. It's kinda hard to justify fluff wise an ordo xenos inquisitor allying with necrons. He's just some radical inquisitor. Here's the list.<br />
<br />
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">PLAYER
NAME: Aleksi Lehtiö</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">*******************************************</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">PRIMARY
DETACHMENT: Necrons</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HQ1:
Vargard Obyron, <i style="mso-bidi-font-style: normal;">warlord</i> = [160pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOP1:
10 Necron Immortals, tesla carbines = [170pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOP2:
10 Necron Immortals, tesla carbines = [170pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOP3:
10 Necron Immortals, tesla carbines = [170pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOP4:
5 Necron Warriors = [65pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">FA1:
6 Canoptek Scarabs = [90pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HS1:
Annihilation Barge, tesla cannon = [90pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HS2:
Annihilation Barge, tesla cannon = [90pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HS3:
2 Canoptek Spyders = [100pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">*******************************************</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">SECONDARY
DETACHMENT: Grey Knights </span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">HQ1:
Ordo Xenos Inquisitor, rad grenades, psychotroke grenades,
psychic communion = [85pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">ELITE1:
Psyker, 2 Warrior Acolytes = [18pts] </span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TROOP1:
10 Strike Marines, 2 psycannons, psybolt ammunition = [240pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">FA1:
10 Interceptors, 2 psycannons, psybolt ammunition = [300pts]</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">**************************************</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">FORTIFICATIONS:
</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">Aegis
Defence Line, quad-gun = [100pts]</span></div>
<div class="MsoNormal">
<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">**************************************</span></div>
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<span lang="EN-US" style="font-size: 10.0pt; line-height: 115%;">TOTAL
= [1848pts]</span></div>
<br />
<br />
A couple of things I've been thinking of. First, it's always a good thing to have some blasts. This is something people were already saying in 5th, but with random charge distances short range infantry would really rather bunch up to get everything in range, trying to minimize the risk of getting charged. Blasts can hurt that. Second, I have the interceptors and obyron's squad that can move up t1 pretty much anywhere and go for first blood. I'm really mainly worried with how the list will cope with proper flyer spam. Played one game against a ba double raven list but my quad gun exploded one raven when they entered and my opponent couldn't roll 2d6 armour pen with his multimelta, so the game ended pretty brutally. Need to do some further testing but I like the moblity (for firstblood, linebreaker and to counter tanking characters). It also has some interesting elements, not being too one dimensional (even though it's a pretty clear shooty list). </div>
Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.com5