FtW Bloggers Group

Friday 14 January 2011

New FAQs for BT and DA. Oh dear...

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So, good news. BT and DA got new FAQs bringing their wargear inline with the new codices. Bad news. You are gonna have to tear off all the assault cannons on your termies and replace them with cyclones.

Getting 20 str9 shots a turn is possible at 1750pts. , and I will certainly try it with my BT termie spam, although you are still left with 15 scoring marines. DA on the other hand don't need those scoring marines, and with new SS and cyclones they are deadly. I was thinking of something like this

Belial
Libby in TDA
1X 5 thss termies, banner, apothecary, cyclone
5x 5 thss termies, cyclone

It is great that we have 2 new contenders for the tournament scene.

Thursday 6 January 2011

1750pts. Foot Based Tau Army

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My Tau army has always been slightly odd. It has all the elements of a generic tau netlist, but it has a couple points that probably stand out as odd.

I really don't understand why people don't like ethereals. I've always played one in my Tau armies, and especially when you are using drones as ablative wounds, being able to reroll ld is a huge buff. I usually just put the ethereal in a kroot unit if up against a shooty opponent, and into some broadsides if my kroots are needed bubblewrapping.

Another lovely toy I've found in the codex is seeker missiles on piranhas. The problem with seekers is that you need 2 markerlights to reliably set off 1 seeker missile. It's pretty expensive. Still, the ability to fire it even while moving flat out and ingoring all terrain but smoke launchers etc. and firing on bs5 make it great imo. I usually zoom the piranhas up on t1 and fire the seekers, hoping to get a nice side shot on stuff like vindicators and predators.

Finally ofcourse we come to the 'weird' looking broadsides. Why would somebody play broadsides without ASS? Well, when you have 3x2 movement isn't as important, you can just deploy them in overlapping lanes of fire, and the extra twin-linked plasma is really good when you need to kill the guys pouring out of those transports. I've personally found the configuration I use on my broadsides to be very effective, especially with the amount of marine armies, or armies including high t models, out there.

Originally I was just planning on posting up my latest Tau list, but this turned into a rather lengthy post where I try to defend the choices I have made. Feel free to state your opinion. Is this list crap? What would you change?


1750pt Tau Empire 4th Ed (2006) Roster

Selections:


HQ (123pts)




  • Commander (73pts)


    Bonding Knife, Flamer - TL, Missile Pod, Shas'el




  • Ethereal (50pts)


    Symbols of Office




Elites (546pts)




  • XV8 'Crisis' Battlesuit Team (182pts)

  • Shas'ui (43pts)


    Flamer Twin-Linked, Missile Pod



  • Shas'ui (62pts)


    Missile Pod, Multi-Tracker, Plasma Rifle



  • Shas'ui (62pts)


    Missile Pod, Multi-Tracker, Plasma Rifle



  • Team Leader (15pts)


    • Hard-Wired Drone Controller


      Gun Drone



  • XV8 'Crisis' Battlesuit Team (182pts)

  • Shas'ui (43pts)


    Flamer Twin-Linked, Missile Pod



  • Shas'ui (62pts)


    Missile Pod, Multi-Tracker, Plasma Rifle



  • Shas'ui (62pts)


    Missile Pod, Multi-Tracker, Plasma Rifle



  • Team Leader (15pts)


    • Hard-Wired Drone Controller


      Gun Drone




  • XV8 'Crisis' Battlesuit Team (182pts)


    • Shas'ui (43pts)


      Flamer Twin-Linked, Missile Pod




    • Shas'ui (62pts)


      Missile Pod, Multi-Tracker, Plasma Rifle




    • Shas'ui (62pts)


      Missile Pod, Multi-Tracker, Plasma Rifle




    • Team Leader (15pts)


      • Hard-Wired Drone Controller


        Gun Drone




Troops (200pts)




  • Fire Warrior Team (60pts)


    6x Pulse Rifle, 6x Shas'la (60pts)




  • Kroot Carnivore Squad (70pts)


    10x Kroot



  • Kroot Carnivore Squad (70pts)


    10x Kroot




Fast Attack (308pts)




  • Pathfinder Team (143pts)


    4x Pathfinders (48pts)




    • Devilfish (95pts)


      Disruption Pod, Gun Drones, Multi-Tracker






  • Piranha Light Skimmer Team (165pts)


    • Piranha (95pts)


      Disruption Pod, Fusion Blaster, 2x Seeker Missile, Targetting Array




    • Piranha (70pts)


      Fusion Blaster, Targetting Array






Heavy Support (570pts)


  • XV88 Broadside Battlesuit Team (190pts)

  • Shas'Ui (85pts)


    Multi-Tracker, Twin-Linked Plasma Rifle



  • Shas'Ui (85pts)


    Multi-Tracker, Twin-Linked Plasma Rifle



  • Team Leader (20pts)


    Hard-Wired Target Lock




    • Hard-Wired Drone Controller (10pts)


      Gun Drone




  • XV88 Broadside Battlesuit Team (190pts)

  • Shas'Ui (85pts)


    Multi-Tracker, Twin-Linked Plasma Rifle



  • Shas'Ui (85pts)


    Multi-Tracker, Twin-Linked Plasma Rifle



  • Team Leader (20pts)


    Hard-Wired Target Lock




    • Hard-Wired Drone Controller (10pts)


      Gun Drone




  • XV88 Broadside Battlesuit Team (190pts)


    • Shas'Ui (85pts)


      Multi-Tracker, Twin-Linked Plasma Rifle




    • Shas'Ui (85pts)


      Multi-Tracker, Twin-Linked Plasma Rifle




    • Team Leader (20pts)


      Hard-Wired Target Lock




      • Hard-Wired Drone Controller (10pts)


        Gun Drone








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