FtW Bloggers Group

Tuesday 29 November 2011

How to minimze VenomSpam's problems with KP? Armylist.

Photobucket

Hi guys,
time to talk dark eldar again. The biggest problem I've found with DE is killpoints. There is a lot of them and against many balanced mech lists, winning KPs is hard work. This is a clear weal point in VenomSpam and I've been trying to find some kind of solution. I haven't tried this out, but perhaps reserving the venoms (and most likely the ravagers) in the early game would give your antitank units time to kill off tanks (and anti-tank vehicles). Then you bring your venoms onto the board and start chewing infantry. The main problem is that you risk not having enough turns to chew through your opponent's infantry, but VenomSpam plays from reserve all the time, right?

Haemonculus @ 50pts.

4 Trueborn with 2 dark lances @ 98pts.
Venom with 2x splinter cannons @ 65pts.

4 Trueborn with 2 dark lances @ 98pts.
Venom with 2x splinter cannons @ 65pts.

4 Trueborn with 2 dark lances @ 98pts.
Venom with 2x splinter cannons @ 65pts.

3 Wracks @ 30pts.
Venom with 2x splinter cannons, grisly trophies @ 70pts.

3 Wracks @ 30pts.
Venom with 2x splinter cannons @ 65pts.

3 Wracks @ 30pts.
Venom with 2x splinter cannons @ 65pts.

3 Wracks @ 30pts.
Venom with 2x splinter cannons @ 65pts.

3 Wracks @ 30pts.
Venom with 2x splinter cannons @ 65pts.

3 Wracks @ 30pts.
Venom with 2x splinter cannons @ 65pts.

5 Scourges with 2 dark lances @ 140pts.

5 Scourges with 2 dark lances @ 140pts.

5 Scourges with 2 dark lances @ 140pts.

Ravager @ 105pts.

Ravager @ 105pts.

Ravager @ 105pts.

Total @ 1849pts.

No comments:

Post a Comment

This blog is in no way affiliated with Games Workshop. Any and all Intellectual Property contained on this blog is used without licensed permission from Games Workshop, no harm intended.