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Tuesday 8 November 2011

The Necron 'Harvest' list, reborn in the new book

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The list I used to play revolved around the 'capstone' strategy, taught to me by Fritz's youtube videos. Basically, you had a monolith close to the centre, pushing up, and the deciever behind him. I supported this with a healthy dose of warriors for suppression, tomb spyders for tank killing and speed bumps, a destroyer lord for options and scarabs for contesting. Later I used 5-man immortal groups for more mobile suppression fire, and wraiths for some nice charging from the monolith's portal.

In the new codex, that list isn't exactly the cheese. There are probably better built more optimised builds, but I could see this as being viable none the less:

Destroyer Lord with warscythe, sempiternal weave @ 140pts.

Destroyer Lord with warscythe, sempiternal weave @ 140pts.

C'tan Shard with writhing worldscape, swarm of spirit dust @ 240pts.

10 Immortals with tesla carbines @ 170pts.

10 Warriors @ 130pts.

5 Warriors @ 65pts.

5 Warriors @ 65pts.

5 Wraiths with 3 particle casters, 1 whip coil @ 200pts.

5 Scarabs @ 75pts.

5 Scarabs @ 75pts.

Monolith @ 200pts.

3 Tomb Spyders with 1 fabricator claw array, 1 gloom prism @ 175pts.

3 Tomb Spyders with 1 fabricator claw array, 1 gloom prism @ 175pts.

Total @ 1850pts.

The list is now a little different. The scarabs can pull off neat assaults with the tomb spyders pooping out and extending their threat range by a potential 7-8". The monolith protects one 5-man warrior group (if the second can't find some los block terrain) and the deciever. Writhing landscape is good, even though it comes with a pretty high price tag. Helps limit the choices of deathstars in landraiders e.g. and can help you get those tanks immobilised and ready for the wraiths+lords.

The wraiths and lords make a nice 16 wound squad. Once in range, they can just as well peel off and attack 3 seperate targets. They are pretty nice. The spyders give psydefence and are great for the late game (when you should have 7 monsters in midfield). The immortals could take gauss blasters, although the tesla weapons are mobile. Once entropic strike kicks in, those teslas can really start dealing damage.

Overall, the list has a pretty nice mix of different elements in my eye. A lot of different ways you can make use of the units available (losblock, t1 charge, monsters, jump infantry and some shooting) which keeps it interesting. it's not the list to beat everything, so don't expect it to be, but it reminds me of the way I used to play my necrons, and I loved playing my old necrons.

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