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Tuesday 14 July 2009

Imperial Guard Hellhound variants


I managed to get a game in with my Krieg, and I think I found a rather nice list. It's central feature is using the speed of the devil dog. At first glance the bane wolf seems like certainly the best variant of the hellhound, the devildog being a weird melta-thingy, but after testing the truth with the bane wolf is, once you commit it, you kill it, 'cause the range of the chemical cannon. The devil dog, instead, can buzz around 12" and fire 24", the blast is ap2 and str8 so it chews up MEQs quite nicely, to top it off since they are fast, they make perfect objective snatchers. So my final list includes a fast element of 6 of these, some deepstriking stormtroopers with meltas (although being expensive, they are the only deepstriking unit in the army, unless if you buy a valkyrie for the unit, which in turn would be more expensive) sly marbo and a solid core of camo-cloak vets. Cam-cloak vets, because they can go to the ground on my objective and watch my forces close in for 5th turn contesting. Also the Daemonhunter's tournament package(as I like to call it) for those drop pod spam and twin lash armies is a nice buy. 1 inquisitor lord w/ psychic hood, 2 mystics and a servo skull (for being so cheap) fits the role, only for 85 points (yes you have to buy the inquisitor lord, 'cause the basic inquisitor has a ld8, not good with the psychic hood). Here is the list in all it's glory:


Commissar Lord

70pts.

Inquisitor Lord: bolt pistol, ccw, psychic hood.
2 mystics
servo-skull

85pts.

5 stormies
2 meltas

105pts.

5 stormies
2 meltas

105pts.

sly

65pts.

veterans
sentries
autocannon

110pts.

veterans
sentries
autocannon

110pts.

veterans
sentries
flamer

2 devildogs
1 w/ smokes

245pts.

2 devildogs
smokes

250pts.

2 devildogs
smokes

250pts.


total: 1500 points

1 comment:

  1. The devildog adds a really nice punch!

    Mitch
    http://ottawagamer.blogspot.com/

    ReplyDelete

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