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Showing posts with label Space Marines. Show all posts
Showing posts with label Space Marines. Show all posts

Monday, 21 October 2013

1850 UM/IG list

 photo Executioner2.jpg
Hey guys,

sorry for the lack of posts on here. My biweekly vlog over at warhead has been taking up all my blogging energy, whilst I work on all my university stuff, new responsibilities as captain and life in general. Anyway, this time I'll just leave you guys with a list I'm bringing to a tourney next weekend (Turku Fanatic).

Tigurius
lvl 2 Librarian with a force axe
4x5 marines with a lascannon
5 scouts
thunderfire cannon
company command squad
platoon command squad with 4 flamers
50-man blob with 5 lascannons
vendetta
2 leman russ executioners with lascannons and plasma sponsons

As you can see, the list reacts to the fact that the Finnish scene has turned into pure monster bash. Things that I'm still considering are

1) whether the librarian should be my warlord. Tigurius' trait isnt all that good with this list, I think I'd be better off rolling on the rulebook tables.

2) bike on the libby. Extra slingshoting for the blob might be nice. Then again, this is really mainly a shooty blob so the points might be better spent elsewhere.

Anyway, I need to look out for helldrakes (not sure whether the twinlinked lascannons will cut it) and tyranids (although the executioner squadron is golden in that matchup). A lot of matchups require psychic powers to turn my way so that's why I have the second libby (and for the str5 force axe against pesky riptides and wraithknights).

Monday, 29 July 2013

Ropecon 2013 tournament


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 This weekend's 4-round tournament is behind us and I snatched a couple of pictures from it. Here's a brief recap. I played my sm/tau. Attack bikes, some ordnance, a broadside bomb with ninja commander and a riptide.

 photo con1.jpg

Round 1 was against a fairly new player. He was playing tau with some deep striking crisis suits, a riptide, longstrike and a lot of fire warriors. We were playing Big guns never tire and he got first turn. It ended on t5, he had his suit commander left. 13-0 victory.

 photo con2.jpg

Round 2 was against Roni. He had just whooped our Captain's nids with his Crons. Double wraiths with d-lords, 4 scyhtes, 2 a-barges, bastion and some immortals to camp the comms. We were playing purge the alien with vanguard strike. Turkhey shoot, although he got first turn. My broadsides picked a target and destroyed it. T1 it was slay the warlord, first blood and 2 killpoints from one wraith squad. Then the second squad, 2 scythes, a-barges and the last scythes. The deployment allowed me to just shoot everything. I think I won 11-5.

 photo con3.jpg

 photo con4.jpg

Round 3 was against ovv and his Tau. Suit commander with crisis suits forming a markerlight/ignores covers squad, broadsides in bastion, 2 skyrays, 2 riptides, 2 devilfish but very light on troops. It was emperor's will and relic. He won the roll of to go first and I was back to camping in a corner :D. T1 he got one attack bike squad (broadsides were out of markerlight and thus ignores cover range). I reacted by destroying both devilfish and all but 1 of the 12 fire warriors inside. Next ovv would shoot my broadsides and riptide but I would react by killing the fire warriors ontop of his bastion (suit commander + hb attack bikes ftw). The most epic moment was when my multimeltas exploded his bastion, killing the broadsides inside!!!! I had been very slow with my deployment and the game ended on t4. I should have checked ranges to the objectives the turn before but since I hadn't I didn't make it to either of the emperor's will markers. Tau win with first blood 2-1.

 photo con7.jpg

Final round was against Antti and his Necrons. Crusade with 5 objectives was the worst mission for me. Antti played it very well, giving me little targets until t4 when his flyers came on and nuked my troops. Silly me was too preoccupied with keeping my characters in the broadside bomb, fearing the wraith, when they should have been tanking/giving ld to my troops. My large kroots also came on the wrong side of the board despite rerolls and were left in the breeze behing Antti's entire army (the game had turned from vanguard strike into hammer and anvil at some point). When I contested objectives on t5, I had to shoot one warrior squad off of an objective. Cryptek stood back up and the game was a tie. Secondaries for me, one objective for Antti, 3-3.

 photo con8.jpg

So overall I came in at 10/38. Still alright but I'm kinda dissappointed with the mistakes I made day 2. Not to take anything away from my opponents, but I shouldn't be making careless mistakes. Ofcourse 2 tight games and 2 major victories would have been better at a battlepoint event or the etc. Ropecon had victory points as a tie breaker but was WDL.

Finally, our team's necron player, Frenzy, had worked up his space sharks for ropecon and they were looking great. Had to use a flash so it doesn't give credit to the painting, but look at that display board!

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Thursday, 25 July 2013

Final preparations for 40k tournament and Ropecon 2013


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Since my workday only lasted 3 minutes today, I was left with plenty of time to go home and finish my SM/TAU. My apartment has been invaded by piles of minis for the last couple of weeks (that's actually a lie, my apartment is always filled with miniatures :D). As often is the case, I've been working hard to get comissions out of the way and was left with little time for my own minis, having to cut some corners. Overall, the army isn't bad. I might come back to some things once the new sm book comes out (or after the etc).


 photo broadsidebomb.jpg
The Broadisde bomb

I'm really looking forward to the weekend. Ropecon is a chance to meet up with a lot of my friends (not only wargamers but other kinds of nerds aswell). The tournament is a last chance to practice with my etc list in a tourney setting (although I think we're having one more training weekend before flying off to Serbia). Ropecon is also a real melting pot for gamers and hobbyists. there are some real eye candy armies in the tournaments. I've heard that Frenzy from over at Warhead has completed his Space Sharks, which will be awesome to see, and a long time FB player who paints really pretty armies has worked up an IG project. I'm sure there'll be lots of other armies to look forward to (sorry Joonas, not yours).

 photo attackbikes9.jpg 
Attack bikes, maxed out. Including one that is older than I am.

Everybody have a nice weekend!

Wednesday, 3 July 2013

ETC 2013 list: SM/TAU


 photo riptide.jpg

I just don't seem to have the time to update this blog frequently. considering just bringing it down but I do enjoy writing posts every now and then.

Anyhow, here is my list for the ETC:

PLAYER6: Aleksi "notepad" Lehtiö
PRIMARY DETACHMENT DESCRIPTION: Space Marines
SECONDARY DETACHMENT DESCRIPTION: Tau Empire

HQ1 WARLORD : Librarian (100) Bolt Pistol (0) Space Marine bike (35) Artificier Armour (20) Null Zone (0) Gate of Infinity (0) Force Axe (0) [155]
TROOP1: 5 Scouts (75) Sniper Rifles (0) [75]
TROOP2: 5 Scouts (75) Sniper Rifles (0) [75]
FA1: 3 Attack Bikes (3*40) 3 Multi-Melta (3*10) [150]
FA2: 3 Attack Bikes (3*40) 3 Multi-Melta (3*10) [150]
FA3: 3 Attack Bikes (3*40) [120]
HS1: 1 Thunderfire cannon [100]
HS2: 1 Whirlwind [85]
SECONDARY DETACHMENT: Tau Empire
HQ1: Commander (85) XV8-02 Crisis "Iridium" Battlesuit (25) Puretide Engram Neurochip (15) Vectored retro-thrusters (5) Command and Control Node (15) Multi-spectrum Sensor Suite (20) [165]
Elite1: XV104 Riptide (180) Ion Accelerator (5) Twin-linked Smart Missile System (0) Early Warning Override (5) Stimulant Injector (35) [225]
Troop1: Kroot Carnivore Squad (60) 7 Additional Kroots (7*6) 17 Sniper Rounds (17*1) 1 Kroot Hound (5) [124]
Troop2: Kroot Carnivore Squad (60) 1 Kroot Hound (5) [65]
Fast1: Pathfinder Team (44) 3 Additional Pathfinders (3*11) [77]
Heavy1: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0)
3 Target Locks (3*5) 6 Missile Drones (6*12) [282]
TOTAL: [1848]

And for those interested, here is the rest of Team Finland:

PLAYER 1: Jouni "Jouni" Haavisto (C)
ARMY PRIMARY DETACHMENT DESCRIPTION: TYRANIDS
HQ1 WARLORD : Hive Tyrant (170) paroxysm (0) leech essence (0) 2 twin-linked devourers with brainleech worms (2*15) Armoured Shell (40) Old Adversary (25) [265]
HQ2 : Swarm Lord [280]
HQ1.1 : Tyrant Guard [60]
HQ2.1 : Tyrant Guard [60]
Elite1 : 3 Hive Guard (3*50) [150]
Elite2 : The Doom of Malan'tai [90] IN TRANSPORT 1
Troop1 : 10 Termagants (10*5) [50]
Troop2 : 10 Termagants (10*5) [50]
Troop3 : Tervigon (160) stinger salvo (0) adrenaline glands (10) toxin sacs (10) catalyst (15) [195]
Troop4 : Tervigon (160) stinger salvo (0) toxin sacs (10) catalyst (15) [185]
Fast1 : 20 Gargoyles (20*6) toxin sacs (20*1) [140]
Heavy1 : Biovore [45]
Heavy2 : Trygon (200) Trygon Prime Upgrade (40) [240]
Transport1 : Mycetic Spore (40) [40] Elite2
TOTAL : [1850]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER2 : Joonas "läski" Neva
PRIMARY DETACHMENT DESCRIPTION: TAU EMPIRE
HQ1 WARLORD : Ethereal (50) [50]
Elite1: XV104 Riptide (180) Ion Accelerator (5) Twin-linked Smart Missile System (0) Early Warning Override (5) Counter Defence System (5) [195]
Elite2: XV104 Riptide (180) Heavy Burst Cannon (0) Fusion Blaster (0) Early Warning Override (5) Counter Defence System (5) [190]
Elite3: XV104 Riptide (180) Heavy Burst Cannon (0) Fusion Blaster (0) Early Warning Override (5) Counter Defence System (5) [190]
Troop1: Kroot Carnivore Squad (60) 1 Kroot Hound (5) [65]
Troop2: Kroot Carnivore Squad (60) [60]
Troop3: Kroot Carnivore Squad (60) [60]
Troop4: Kroot Carnivore Squad (60) [60]
Troop5: Kroot Carnivore Squad (60) [60]
Troop6: Kroot Carnivore Squad (60) [60]
Fast1: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]
Fast2: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]
Fast3: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]
Heavy1: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0) 1 Target Lock (5) 1 Marker Drone (12) [212]
Heavy2: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0) 1 Target Lock (5) [200]
Heavy3: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0) 1 Target Lock (5) [200]
Fortification1: Aegis Defence Line (50) [50]
Total: 1850

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER3 : Miika "Drilling Manager" Kalliokari
PRIMARY DETACHMENT DESCRIPTION: DARK ELDAR
ALLIED DETACHMENT DESCRIPTION: ELDAR
HQ1: Baron Sathonyx [105]
ELITE1: 3 True Born (3*12), Blaster (15) in Transport 1 [51]
TROOP1: 5 Wyches (5*10) Haywire grenades (5*2) in Transport 2 [60]
TROOP2: 5 Wyches (5*10) Haywire grenades (5*2) in Transport 3 [60]
TROOP3: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 4 [60]
TROOP4: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 5 [60]
TROOP5: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 6 [60]
TROOP6: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 7 [60]
FAST1: 3 Beast Masters (3*12) 5 khymerae (5*12), 4 razor wing flock (4*15) [156]
HEAVY1: Ravager (105) Night Shield (10) [115]
HEAVY2: Ravager (105) Night Shield (10) [115]
HEAVY3: Ravager (105) Night Shield (10) [115]
TRANSPORT1: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT2: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT3: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT4: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT5: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT6: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT7: Venom (55), additional splintercannon (10) Night Shield (10) [75]
SECONDARY DETACHMENT: Eldar
HQ1: Farseer (55), eldar jetbike (30), runes of warding (15), doom (25) [125]
TROOP1: 3 Guardian jetbike squadron (3*22) [66]
HEAVY1: Night Spinner [115]
Total = [1848]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER4 : Eetu "Muro" Peltola
PRIMARY DETACHMENT DESCRIPTION: GREY KNIGHTS
ALLIED DETACHMENT DESCRIPTION: NECRONS
HQ 1 WARLORD : Coteaz (100) [100]
Troop 1: Strike squad (100) 5 additional Grey Knight (5*20) 2 Psycannon (2*10) Psybolt ammunition (20) [240]
Troop 2: Strike squad (100) 5 additional Grey Knight (5*20) 2 Psycannon (2*10) Psybolt ammunition (20) [240]
HS 1: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]
HS 2: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]
HS 3: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]
Secondary Detachment: Necrons
HQ 1: Destroyer Lord (125) mindshackle scarabs (20) Sempiternal weave (15) [160]
Troop 1: 5 Necron Warriors (5*13) [65] (in transport 1)
Troop 2: 5 Necron Warriors (5*13) [65] (in transport 2)
Fast 1: 6 Wraiths (6*35) [210]
Heavy 1: Annihilation Barge (90) Tesla cannon (0) [90]
Transport 1: Night Scythe [100]
Transport 2: Night Scythe [100]
Total: [1850]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER 5 : Teemu "Frenzy" Valve
PRIMARY DETACHMENT DESCRIPTION: Necrons
HQ 1 WARLORD : Imotekh the Stormlord [225]
HQ 2: Cryptek (25), Harbinger of Eternity (0), Chronometron (15) [40]
HQ 3: Destroyer Lord (125), Sempiternal Weave (15), Mindshackle Scarabs (20) [160]
TROOP 1: 5 Necron Immortals (85), Tesla Carbines (0) [85]
TROOP 2: 5 Necron Immortals (85), Tesla Carbines (0) [85]
TROOP 3: 5 Necron Warriors [65]
TROOP 5: 5 Necron Warriors [65]
FAST 1: 6 Canoptek Wraiths (6*35), Whip coil (10) [220]
FAST 2: 6 Canoptek Wraiths (6*35) [210]
FAST 3: 10 Canoptek Scarabs (10*15) [150]
HEAVY 1: Annihilation Barge [90]
HEAVY 2: Annihilation Barge [90]
HEAVY 3: 3 Canoptek Spyders (3*50), Gloom Prism (15) [165]
TRANSPORT 1: Night Scythe, transporting TROOP 3 [100]
TRANSPORT 2: Night Scythe, transporting TROOP 4 [100]
Total [1850]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER7 : Jukka "Tukka-Jukka" Halme
PRIMARY DETACHMENT DESCRIPTION: Chaos Space Marines
SECONDARY DETACHMENT DESCRIPTION: Orks
HQ1 WARLORD : Chaos lord (65), mark of Khorne(10), axe of blind fury(35), close combat weapon (0), juggernaut of Khorne(35), sigil of corruption(25), Veterans of the long war (5) [175]
Troop1: 10 Cultists (50), 1 autogun (1) [51]
Troop2: 10 Cultists [50]
Troop3: 10 Cultists [50]
FA1: Heldrake (170), baleflamer(0) [170]
FA2: Heldrake (170), baleflamer(0) [170]
FA3: Chaos spawn(30), 3 additional spawn (3*30) [120]
HS1: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]
HS2: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]
HS3: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]
Secondary detachments: Orks
HQ1: Warboss (60), mega armour (40), Cyborg body (10), Bosspole(5) [115]
Troop1: 4 Mega Nobs (4*40) [160]
HS1: Battlewagon (90), Red paint job (5), Reinforced ram (5), Big shoota (5) [105]
Total: 1850

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER 8: Henri "MIES" Simelius
PRIMARY DETACHMENT DESCRIPTION: Imperial Guard
SECONDARY DETACHMENT DESCRIPTION: Grey Knights
HQ1 WARLORD : Company Command Squad (50) 3 Meltaguns (3*10) [80]
Troop1: Veteran Squad (70) 3 Flamers (3*5) [85]
Troop2: Veteran Squad (70) 3 Flamers (3*5) [85]
Fast1: Vendetta Gunship (130) Heavy Bolters (10) [140]
Fast2: Vendetta Gunship (130) Heavy Bolters (10) [140]
Fast3: Vendetta Gunship (130) Heavy Bolters (10) [140]
SECONDARY DETACHMENT: Grey Knights
HQ1: Coteaz [100]
Troop1: Grey Knight Terminator Squad (200) 5 Additional Terminators (5*40) 2 Psycannons (2*25) Psybolt Ammunition [470]
Troop2: 2 Acolytes (2*4) Boltgun (1) Banisher (15) [24]
Fast1: Stormraven Gunship (205) Multi-Melta (0) Hurricane Bolters (30) Psybolt Ammunition (20) Searchlight (1) [256]
Heavy1: Dreadknight (130) Heavy Incinerator (30) Personal Teleporter (75) [235]
Fort1: Bastion (75) Comms Relay (20) [95]
TOTAL [1850]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Tuesday, 28 May 2013

Ultramarines comission complete

Finally got this done. A more grim dark style ultramarines army.

 photo allsmurfs.jpg photo smurftacs.jpg photo stormtalonsmurf.jpg photo smurfsternec.jpg

Thursday, 6 September 2012

Commission Work: Ultramarines Command Squad


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Talked with a couple of other painters and am gonna try something with the bases, but other then that, they're pretty much done.

Thursday, 26 July 2012

Fast n Slow marines for 1st 6th ed tournament


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Tomorrow is my first 6th ed tournament and I've decided to break out the Novamarines. It's 1500 points so many have opted not to take any allies, as have I. Psydefense is a problem, but I think this is an ok list. It's also simple enough that I can hopefully finish games on time, as I can focus on playing and remembering a little less new rules.

A couple of swaps. I've ditched the relic blade, going for a power axe instead on the captain. I decided to take a missile for the scouts instead of buying a fist for him. I've also taken meltabombs on the biker sergeants and captain, 'cause they are way better in 6th. Meltaguns got swapped for plasmaguns to better deal with 2+ saves. I think I still have enough melta for 1500 points (2 multimeltas and 3 meltabombs).


PLAYER NAME: Aleksi Lehtiö
ARMY DESCRIPTION: Codex Space Marines

HQ1: Captain (100), storm shield (15), power axe (15), artificer armour (15), meltabombs (5), bike (35) [185pts]

Elite1: Dreadnought (105), twin-linked autocannon (10), twin-linked autocannon (10) [125pts]
Elite2: Dreadnought (105), twin-linked autocannon (10), twin-linked autocannon (10) [125pts]
Elite3: Dreadnought (105), twin-linked autocannon (10), twin-linked autocannon (10) [125pts]

Troop1: Bike Squad (90), 5 additional bikers (5*25), 2 plasmaguns (2*15), attack bike (40), multimelta (10) meltabombs (5) [300pts]
Troop2: Bike Squad (90), 1 additional biker (25), 2 plasmaguns (2*15), attack bike (40), multimelta (10), meltabombs (5) [200pts]
Troop3: Scout Squad (75), missile launcher (10), camocloaks (5*3) [100pts]

HS1: Predator (60), lascannon sponsons (60) [120pts]
HS2: Predator (60), lascannon sponsons (60) [120pts]
HS3: Thunderfire Cannon (100) [100pts]

TOTAL: [1500pts]

Thursday, 9 December 2010

How to arm your assault terminators?




Hi guys,
I've been toying around with a dual rock list from the vanilla marine dex for a tournament this Saturday, and naturally I've also been looking into the right combination of weapons to use on my assault terminators. I personally don't see the use in lightning claws.

Lightning claws give you a marginally better chance of causing wounds on t4, even more on t3, but I find that the decreased survivability just isn't worth it. There is a reason why BA have to pay an extra 5 points to get TH/SS. In my opinion, the slightly larger offensive output brought by adding 1 or 2 lightning claws into the mix isn't going to swing the tide. However loosing termies because you don't have a 3+ invul is going to seriously hurt a 5-man squad.

Lightning claws do strike in initiative order, which is especially great for BA who can get furious charge, but in order to make use of that you have to either charge straight from the land raider, or not charge into cover. So there are easily times in which the extra initiative won't help you out at all. Ofcourse, I use godhammer land raiders in my dual rock, since they have transport capacity 12 in the vanilla dex, but even with frag launchers I would think twice about the relevance of striking in initiative order.

Finally we come to the fact that a single lightning claw allows you to stack those ap1-2 shots on only one model. Still, when you think about it, a storm shield termie should only die to 3 invul saves, and often you would have actually preserved the unit further by giving the wounds to storm shields. Flipping it around having 4 storm shield termies adds protection to your lightning claws and helps migitate the absence of a 3+ invul, but assault termies are meant to get into the thick of it, and these battles of attrition often come down to the last few models.

That pretty much brings me back to my first paragraph. I believe that assault termies (with the new storm shield variant) are best equipped with pure TH/SS. A 5-man squad doesn't need a slight increase in damage output, it needs to survive as long as possible to make up for it's small squad size. Feel free to express your opinion though. I am in no way always right, and I appreciate feed back.
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