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Showing posts with label Armylists. Show all posts
Showing posts with label Armylists. Show all posts

Monday, 21 October 2013

1850 UM/IG list

 photo Executioner2.jpg
Hey guys,

sorry for the lack of posts on here. My biweekly vlog over at warhead has been taking up all my blogging energy, whilst I work on all my university stuff, new responsibilities as captain and life in general. Anyway, this time I'll just leave you guys with a list I'm bringing to a tourney next weekend (Turku Fanatic).

Tigurius
lvl 2 Librarian with a force axe
4x5 marines with a lascannon
5 scouts
thunderfire cannon
company command squad
platoon command squad with 4 flamers
50-man blob with 5 lascannons
vendetta
2 leman russ executioners with lascannons and plasma sponsons

As you can see, the list reacts to the fact that the Finnish scene has turned into pure monster bash. Things that I'm still considering are

1) whether the librarian should be my warlord. Tigurius' trait isnt all that good with this list, I think I'd be better off rolling on the rulebook tables.

2) bike on the libby. Extra slingshoting for the blob might be nice. Then again, this is really mainly a shooty blob so the points might be better spent elsewhere.

Anyway, I need to look out for helldrakes (not sure whether the twinlinked lascannons will cut it) and tyranids (although the executioner squadron is golden in that matchup). A lot of matchups require psychic powers to turn my way so that's why I have the second libby (and for the str5 force axe against pesky riptides and wraithknights).

Tuesday, 3 September 2013

1850 Chaos Daemons and Chaos Space Marines


 photo sorcerorandcultists.jpg

Lots of toying around with combinations at the moment. The playstyle of Daemons is really different, and watching streams on the internet has been good homework, learning how other people play. Atm I'm looking at taking a good mix of flying monstrous creatures and larger ground units. I'm also trying to take units that would work well in the current meta. However, trying to cram so many things into the list might leave the individual elements a little too thin. Maybe a dozen games later I'll start getting the hang of this army.

Fateweaver
Herald of Tzeentch with disc, exalted reward and 3 mastery levels
10 Plaguebearers
10 Daemonettes
8 Screamers
Daemon Prince of Tzeentch with wings, 3+, exalted, 3 mastery levels
Daemon Prince of Tzeentch with wings, 3+, 3 mastery levels

Sorcerer on bike with 3 mastery levels, meltabombs and familiar
10 Cultists
5 Spawns of Nurgle

Wednesday, 3 July 2013

ETC 2013 list: SM/TAU


 photo riptide.jpg

I just don't seem to have the time to update this blog frequently. considering just bringing it down but I do enjoy writing posts every now and then.

Anyhow, here is my list for the ETC:

PLAYER6: Aleksi "notepad" Lehtiö
PRIMARY DETACHMENT DESCRIPTION: Space Marines
SECONDARY DETACHMENT DESCRIPTION: Tau Empire

HQ1 WARLORD : Librarian (100) Bolt Pistol (0) Space Marine bike (35) Artificier Armour (20) Null Zone (0) Gate of Infinity (0) Force Axe (0) [155]
TROOP1: 5 Scouts (75) Sniper Rifles (0) [75]
TROOP2: 5 Scouts (75) Sniper Rifles (0) [75]
FA1: 3 Attack Bikes (3*40) 3 Multi-Melta (3*10) [150]
FA2: 3 Attack Bikes (3*40) 3 Multi-Melta (3*10) [150]
FA3: 3 Attack Bikes (3*40) [120]
HS1: 1 Thunderfire cannon [100]
HS2: 1 Whirlwind [85]
SECONDARY DETACHMENT: Tau Empire
HQ1: Commander (85) XV8-02 Crisis "Iridium" Battlesuit (25) Puretide Engram Neurochip (15) Vectored retro-thrusters (5) Command and Control Node (15) Multi-spectrum Sensor Suite (20) [165]
Elite1: XV104 Riptide (180) Ion Accelerator (5) Twin-linked Smart Missile System (0) Early Warning Override (5) Stimulant Injector (35) [225]
Troop1: Kroot Carnivore Squad (60) 7 Additional Kroots (7*6) 17 Sniper Rounds (17*1) 1 Kroot Hound (5) [124]
Troop2: Kroot Carnivore Squad (60) 1 Kroot Hound (5) [65]
Fast1: Pathfinder Team (44) 3 Additional Pathfinders (3*11) [77]
Heavy1: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0)
3 Target Locks (3*5) 6 Missile Drones (6*12) [282]
TOTAL: [1848]

And for those interested, here is the rest of Team Finland:

PLAYER 1: Jouni "Jouni" Haavisto (C)
ARMY PRIMARY DETACHMENT DESCRIPTION: TYRANIDS
HQ1 WARLORD : Hive Tyrant (170) paroxysm (0) leech essence (0) 2 twin-linked devourers with brainleech worms (2*15) Armoured Shell (40) Old Adversary (25) [265]
HQ2 : Swarm Lord [280]
HQ1.1 : Tyrant Guard [60]
HQ2.1 : Tyrant Guard [60]
Elite1 : 3 Hive Guard (3*50) [150]
Elite2 : The Doom of Malan'tai [90] IN TRANSPORT 1
Troop1 : 10 Termagants (10*5) [50]
Troop2 : 10 Termagants (10*5) [50]
Troop3 : Tervigon (160) stinger salvo (0) adrenaline glands (10) toxin sacs (10) catalyst (15) [195]
Troop4 : Tervigon (160) stinger salvo (0) toxin sacs (10) catalyst (15) [185]
Fast1 : 20 Gargoyles (20*6) toxin sacs (20*1) [140]
Heavy1 : Biovore [45]
Heavy2 : Trygon (200) Trygon Prime Upgrade (40) [240]
Transport1 : Mycetic Spore (40) [40] Elite2
TOTAL : [1850]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER2 : Joonas "läski" Neva
PRIMARY DETACHMENT DESCRIPTION: TAU EMPIRE
HQ1 WARLORD : Ethereal (50) [50]
Elite1: XV104 Riptide (180) Ion Accelerator (5) Twin-linked Smart Missile System (0) Early Warning Override (5) Counter Defence System (5) [195]
Elite2: XV104 Riptide (180) Heavy Burst Cannon (0) Fusion Blaster (0) Early Warning Override (5) Counter Defence System (5) [190]
Elite3: XV104 Riptide (180) Heavy Burst Cannon (0) Fusion Blaster (0) Early Warning Override (5) Counter Defence System (5) [190]
Troop1: Kroot Carnivore Squad (60) 1 Kroot Hound (5) [65]
Troop2: Kroot Carnivore Squad (60) [60]
Troop3: Kroot Carnivore Squad (60) [60]
Troop4: Kroot Carnivore Squad (60) [60]
Troop5: Kroot Carnivore Squad (60) [60]
Troop6: Kroot Carnivore Squad (60) [60]
Fast1: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]
Fast2: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]
Fast3: Pathfinder Team (44) 2 Additional Pathfinders (2*11) [66]
Heavy1: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0) 1 Target Lock (5) 1 Marker Drone (12) [212]
Heavy2: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0) 1 Target Lock (5) [200]
Heavy3: XV8 Broadside Team (65) 2 additional Broadside Shas'ui (2*65) 3 Twin-linked High Yield Missiles (3*0) 3 Twin-linked Smart Missile Systems (3*0) 1 Target Lock (5) [200]
Fortification1: Aegis Defence Line (50) [50]
Total: 1850

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER3 : Miika "Drilling Manager" Kalliokari
PRIMARY DETACHMENT DESCRIPTION: DARK ELDAR
ALLIED DETACHMENT DESCRIPTION: ELDAR
HQ1: Baron Sathonyx [105]
ELITE1: 3 True Born (3*12), Blaster (15) in Transport 1 [51]
TROOP1: 5 Wyches (5*10) Haywire grenades (5*2) in Transport 2 [60]
TROOP2: 5 Wyches (5*10) Haywire grenades (5*2) in Transport 3 [60]
TROOP3: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 4 [60]
TROOP4: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 5 [60]
TROOP5: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 6 [60]
TROOP6: 5 Kabalite Warriors (5*9) Blaster (15) in Transport 7 [60]
FAST1: 3 Beast Masters (3*12) 5 khymerae (5*12), 4 razor wing flock (4*15) [156]
HEAVY1: Ravager (105) Night Shield (10) [115]
HEAVY2: Ravager (105) Night Shield (10) [115]
HEAVY3: Ravager (105) Night Shield (10) [115]
TRANSPORT1: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT2: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT3: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT4: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT5: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT6: Venom (55), additional splintercannon (10) Night Shield (10) [75]
TRANSPORT7: Venom (55), additional splintercannon (10) Night Shield (10) [75]
SECONDARY DETACHMENT: Eldar
HQ1: Farseer (55), eldar jetbike (30), runes of warding (15), doom (25) [125]
TROOP1: 3 Guardian jetbike squadron (3*22) [66]
HEAVY1: Night Spinner [115]
Total = [1848]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER4 : Eetu "Muro" Peltola
PRIMARY DETACHMENT DESCRIPTION: GREY KNIGHTS
ALLIED DETACHMENT DESCRIPTION: NECRONS
HQ 1 WARLORD : Coteaz (100) [100]
Troop 1: Strike squad (100) 5 additional Grey Knight (5*20) 2 Psycannon (2*10) Psybolt ammunition (20) [240]
Troop 2: Strike squad (100) 5 additional Grey Knight (5*20) 2 Psycannon (2*10) Psybolt ammunition (20) [240]
HS 1: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]
HS 2: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]
HS 3: Nemesis Dreadknight (130) Heavy Incinerator (30) [160]
Secondary Detachment: Necrons
HQ 1: Destroyer Lord (125) mindshackle scarabs (20) Sempiternal weave (15) [160]
Troop 1: 5 Necron Warriors (5*13) [65] (in transport 1)
Troop 2: 5 Necron Warriors (5*13) [65] (in transport 2)
Fast 1: 6 Wraiths (6*35) [210]
Heavy 1: Annihilation Barge (90) Tesla cannon (0) [90]
Transport 1: Night Scythe [100]
Transport 2: Night Scythe [100]
Total: [1850]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER 5 : Teemu "Frenzy" Valve
PRIMARY DETACHMENT DESCRIPTION: Necrons
HQ 1 WARLORD : Imotekh the Stormlord [225]
HQ 2: Cryptek (25), Harbinger of Eternity (0), Chronometron (15) [40]
HQ 3: Destroyer Lord (125), Sempiternal Weave (15), Mindshackle Scarabs (20) [160]
TROOP 1: 5 Necron Immortals (85), Tesla Carbines (0) [85]
TROOP 2: 5 Necron Immortals (85), Tesla Carbines (0) [85]
TROOP 3: 5 Necron Warriors [65]
TROOP 5: 5 Necron Warriors [65]
FAST 1: 6 Canoptek Wraiths (6*35), Whip coil (10) [220]
FAST 2: 6 Canoptek Wraiths (6*35) [210]
FAST 3: 10 Canoptek Scarabs (10*15) [150]
HEAVY 1: Annihilation Barge [90]
HEAVY 2: Annihilation Barge [90]
HEAVY 3: 3 Canoptek Spyders (3*50), Gloom Prism (15) [165]
TRANSPORT 1: Night Scythe, transporting TROOP 3 [100]
TRANSPORT 2: Night Scythe, transporting TROOP 4 [100]
Total [1850]

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER7 : Jukka "Tukka-Jukka" Halme
PRIMARY DETACHMENT DESCRIPTION: Chaos Space Marines
SECONDARY DETACHMENT DESCRIPTION: Orks
HQ1 WARLORD : Chaos lord (65), mark of Khorne(10), axe of blind fury(35), close combat weapon (0), juggernaut of Khorne(35), sigil of corruption(25), Veterans of the long war (5) [175]
Troop1: 10 Cultists (50), 1 autogun (1) [51]
Troop2: 10 Cultists [50]
Troop3: 10 Cultists [50]
FA1: Heldrake (170), baleflamer(0) [170]
FA2: Heldrake (170), baleflamer(0) [170]
FA3: Chaos spawn(30), 3 additional spawn (3*30) [120]
HS1: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]
HS2: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]
HS3: 3 Obliterator (3*70), mark of Nurgle (3*6) [228]
Secondary detachments: Orks
HQ1: Warboss (60), mega armour (40), Cyborg body (10), Bosspole(5) [115]
Troop1: 4 Mega Nobs (4*40) [160]
HS1: Battlewagon (90), Red paint job (5), Reinforced ram (5), Big shoota (5) [105]
Total: 1850

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

PLAYER 8: Henri "MIES" Simelius
PRIMARY DETACHMENT DESCRIPTION: Imperial Guard
SECONDARY DETACHMENT DESCRIPTION: Grey Knights
HQ1 WARLORD : Company Command Squad (50) 3 Meltaguns (3*10) [80]
Troop1: Veteran Squad (70) 3 Flamers (3*5) [85]
Troop2: Veteran Squad (70) 3 Flamers (3*5) [85]
Fast1: Vendetta Gunship (130) Heavy Bolters (10) [140]
Fast2: Vendetta Gunship (130) Heavy Bolters (10) [140]
Fast3: Vendetta Gunship (130) Heavy Bolters (10) [140]
SECONDARY DETACHMENT: Grey Knights
HQ1: Coteaz [100]
Troop1: Grey Knight Terminator Squad (200) 5 Additional Terminators (5*40) 2 Psycannons (2*25) Psybolt Ammunition [470]
Troop2: 2 Acolytes (2*4) Boltgun (1) Banisher (15) [24]
Fast1: Stormraven Gunship (205) Multi-Melta (0) Hurricane Bolters (30) Psybolt Ammunition (20) Searchlight (1) [256]
Heavy1: Dreadknight (130) Heavy Incinerator (30) Personal Teleporter (75) [235]
Fort1: Bastion (75) Comms Relay (20) [95]
TOTAL [1850]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Monday, 11 March 2013

1850 Tau/Orks list for upcoming tournament


 photo acubroadsides.jpg

So the Turku Kevät Fanatic is coming up. Lists had to be submitted last wednesday. Forge World "40k approved" units are allowed, but I didn't take them :D. This is what I'm bringing. No idea how it's gonna work out.

Ethereal with hardwired blacksun filter
Shasel with advanced stabilisation systems, positional relay, targetting array
6 Fire warriors
19 Kroot Carnivores, 11 Kroot Hounds
3 Broadsides with black sun filters
3 Broadsides with black sun filters
Gazhkull
13 Lootas
30 Shoota Boys with 3 big shootas
30 Shoota Boys with 3 big shootas
Dakkajet with extra supashoota
Aegis with icarus

Saturday, 2 February 2013

SW/BA: Mantis Warriors speed painting

 photo mantiswarriors1.jpg
 "a chapter on the edge of the law, teetering on the brink of oblivion and approaching the borders of extinction, fighting desperately to regain its place amongst the chosen. They were not outlaws or renegades, but they had no home in the Imperium of Man." (lexicanum)

Hi guys, I've been a little MIA lately. Uni, life and what not have been keeping me busy. I've still been doing stuff on the 40k front. I've been doing a lot of comissions, but in between I've been playing out and trying things in 6th. As often is the case, I also felt like repainting my wolves. I recycle my minis a lot! This time I wanted to try out a lesser known chapter. The Badab Wars was a great place to start, as being part of a campaign like that instantly adds depth to the narrative. I grew fond of the mantis warriors back story, marines nearly extinct and on the edge of law, fighting for survival and redemption.

Painting wise I was really looking for a super fast paint scheme, so that I would have a real chance to paint them in between comission work (my veermyn are getting painted up very slowly since there are so many models and they still require a certain degree of work to get painted). I decided to try out pigments on these guys aswell. Sometimes over the top, but they instantly add character to the colour scheme. I also made tiger stripe camo on the vehicles, 'cause marines with camo is awesome!

On the list front, I've been moving more and more towards vehicles in my lists. So far I've found rhinos to be good for the points, still having a lot of utility in 6th, despite having to play a little differently and think ahead a little more. Razorbacks are paying for weapons, so you'd really want to be using them aswell. That's why I'm still not certain if they are worth it. Are they just too easy to destroy? Despite this, my latest list is going to try them out. Oh, and did I mention that I've never played mephiston, despite having had the model for almost 10 years?

Runepriest, Runic Armour, Jaws of the World Wolf, Murderous Hurricane
Runepriest, Runic Armour, Bolter, Jaws of the World Wolf, Storm Caller
Runepriest, Terminator Armour, Jaws of the World Wolf, Living Lightning
Mephiston

Furioso Dreadnought, Blood Talons

5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons
5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons
5 Grey Hunters, Flamer, Wolf Standard, Razorback with twin-linked Lascannons
5 Assault Marines, Razorback with twin-linked Heavy Flamers
5 Assault Marines, Razorback with twin-linked Heavy Flamers

6 Long Fangs, 5 Missile Launchers
6 Long Fangs, 5 Missile Launchers
6 Long Fangs, 5 Heavy Bolters

1850pts

Sunday, 18 November 2012

Orks/Eldar 1.85k list for tournament

Photobucket
wip rats for the horde.

Suddenly my space rats have multiplied! I've been working out what I wanted to play at the upcoming ETC Finland Invitational Tournament. Pretty soon I hit upon a green tide, working out different kinds of allies for them. I played around with nullzone + a thss squad. A little extra reach with biomancy buffs and nullzone incase I run into daemons. However, this is what the final list looks like.



**************
PLAYER NAME: Aleksi Lehtiö
**************
PRIMARY DETACHMENT: Codex Orks
HQ1: Big Mek, kustom force field, warlord = [85pts]
ELITE1: 9 Lootas = [135pts]
ELITE2: 9 Lootas = [135pts]
ELITE3: 9 Lootas = [135pts]
TROOPS1: 28 Ork Boyz, shootas, 2 big shootas = [178pts]
TROOPS2: 28 Ork Boyz, shootas, 2 big shootas = [178pts]
TROOPS3: 28 Ork Boyz, shootas, 2 big shootas = [178pts]
TROOPS4: 28 Ork Boyz, shootas, big shoota = [173pts]
TROOPS5: 10 gretchin, runtherd = [40pts]
TROOPS6: 10 gretchin, runtherd = [40pts]
HS1: 3 Big Gunz, lobbas, 3 ammorunts = [84pts]
HS2: 3 Big Gunz, lobbas, 3 ammorunts = [84pts]
**************
SECONDARY DETACHMENT: Codex Eldar (desperate allies)
HQ1: Eldrad Ulthran = [210pts]
TROOP1: 5 Eldar Rangers = [95pts]
**************
FORTIFICATIONS:
Aegis Defence Line, quad gun = [100pts]
**************
TOTAL = [1850pts]


Desperate allies have their place. The key thing is to work ways around one eye open. Infiltrate is nice for that. Eldrad gives you alot. psydefence, doom, misfortune. We'll see how it goes, the tourney's next weekend.

Saturday, 20 October 2012

NEC+GK: Project New Dawn

Photobucket

With my own models, speedpainting is my best friend. Lately I've been thinking about a necron + gk list. It's kinda hard to justify fluff wise an ordo xenos inquisitor allying with necrons. He's just some radical inquisitor. Here's the list.



PLAYER NAME: Aleksi Lehtiö
*******************************************
PRIMARY DETACHMENT: Necrons
HQ1: Vargard Obyron, warlord = [160pts]
TROOP1: 10 Necron Immortals, tesla carbines = [170pts]
TROOP2: 10 Necron Immortals, tesla carbines = [170pts]
TROOP3: 10 Necron Immortals, tesla carbines = [170pts]
TROOP4: 5 Necron Warriors = [65pts]
FA1: 6 Canoptek Scarabs = [90pts]
HS1: Annihilation Barge, tesla cannon = [90pts]
HS2: Annihilation Barge, tesla cannon = [90pts]
HS3: 2 Canoptek Spyders = [100pts]
*******************************************
SECONDARY DETACHMENT: Grey Knights
HQ1: Ordo Xenos Inquisitor, rad grenades, psychotroke grenades, psychic communion = [85pts]
ELITE1: Psyker, 2 Warrior Acolytes = [18pts]
TROOP1: 10 Strike Marines, 2 psycannons, psybolt ammunition = [240pts]
FA1: 10 Interceptors, 2 psycannons, psybolt ammunition = [300pts]
**************************************
FORTIFICATIONS:
Aegis Defence Line, quad-gun = [100pts]
**************************************
TOTAL = [1848pts]


A couple of things I've been thinking of. First, it's always a good thing to have some blasts. This is something people were already saying in 5th, but with random charge distances short range infantry would really rather bunch up to get everything in range, trying to minimize the risk of getting charged. Blasts can hurt that. Second, I have the interceptors and obyron's squad that can move up t1 pretty much anywhere and go for first blood. I'm really mainly worried with how the list will cope with proper flyer spam. Played one game against a ba double raven list but my quad gun exploded one raven when they entered and my opponent couldn't roll 2d6 armour pen with his multimelta, so the game ended pretty brutally. Need to do some further testing but I like the moblity (for firstblood, linebreaker and to counter tanking characters). It also has some interesting elements, not being too one dimensional (even though it's a pretty clear shooty list).

Tuesday, 4 September 2012

DE/ELD 1750 portal list

Played one game with a version of this list against GKs (coteaz, psyker psycannon inquisitor, 20 purifiers, 6 chimeras with 4 plasma squads and 3 dreads) and won by 8 victory points (big guns never tire). This is just one of those lists that the internet will instantly call crap and hate. It really doesn't look great on paper, but it's very entertaining to play. You have to get all the pieces to slot in together to make the most out of it. Still, I'm sure the list is gonna see a lot of tuning once I start to learn it better.


****************************************
PRIMARY DETACHMENT: Dark Eldar
HQ1: Archon (60) shadowfield (30), webway portal (35), power axe = [140pts]
HQ2: Archon (60) shadowfield (30), webway portal (35), Warlord = [125pts]

TROOP1: 10 Wyches (10*10), haywire grenades (10*2) = [120pts]
TROOP2: 10 Kabalite Warriors (10*9), splinter cannon (10) = [100pts]
TROOP3: 5 Kabalite Warriors (5*9) = [45pts]
TROOP4: 5 Kabalite Warriors (5*9) = [45pts]

HS1: Voidraven Bomber (145), flickerfield (10) = [155pts]
HS2: Voidraven Bomber (145), flickerfield (10) = [155pts]
****************************************
SECONDARY DETACHMENT: Eldar
HQ1: Eldrad Ulthran (210) = [210pts]

ELITE1: 10 Harlequins (10*18), troupe master (20) with power axe (0), 5 harlequin kisses (5*4), shadowseer (30) with harlequin kiss (4) , death jester (10) = [264pts]

TROOP1: 10 Wraithguard (10*35), warlock (25) with conceal (15) = [390pts]
****************************************
TOTAL = [1749pts]

Friday, 3 August 2012

Hammerhead finale tomorrow, last 5th ed tournament


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 Tomorrow they are holding the finale for a series of tournaments that have gone by the name of Hammerhead 400,00. They prize in the finale is 400 euros (that's where the name comes from), which is insane on a Finnish scale. Since my etc list got swapped at the last minute (a player dropped, another took crons and I'm playing the Space Wolves) I'm gonna play the wolves at the tourney. They're using the ESC rulespack so it should be good practice. It's also my last 5th ed tourney, except the ETC of course. Anyway, a new runepriest, his chooser of the slain and a new weapon loadout on the dread is pictured above.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++
PLAYER 5: Aleksi Lehtiö
ARMY DESCRIPTION : Space Wolves

HQ1 : Rune Priest (100) Living Lighning (0) Jaws of the World Wolf (0) Chooser of the Slain (10) [110]
HQ2 : Rune Priest (100) Murderous Hurricane (0) Jaws of the World Wolf (0) [100]

Elite1 : Dreadnought (105) assault cannon (0) twin-linked autocannon (10) [115]
Elite2 : Dreadnought (105) assault cannon (0) twin-linked autocannon (10) [115]
Elite3 : 4 Wolf Guard (4*18) 4 Combi-Meltas (4*5) 4 Power Fists (4*20) (each with 1 combi-melta and 1 power fist) [172]

Troop1 : 5 Grey Hunters (5*15) meltagun (5) wolf standard (10) in Transport1 [90]
Troop2 : 5 Grey Hunters (5*15) meltagun (5) wolf standard (10) in Transport2 [90]
Troop3 : 5 Grey Hunters (5*15) meltagun (5) wolf standard (10) in Transport3 [90]
Troop4 : 5 Grey Hunters (5*15) meltagun (5) wolf standard (10) in Transport4 [90]

FA1 : 2 Thunderwolf Cavalry (2*50) power fist (25) [125]
FA2 : 2 Thunderwolf Cavalry (2*50) power fist (25) [125]
FA3 : 2 Thunderwolf Cavalry (2*50) power fist (25) [125]

HS1 : 5 Long Fangs (5*15) 4 missile launchers (4*10) [115]
HS2 : 5 Long Fangs (5*15) 4 missile launchers (4*10) [115]
HS3 : 5 Long Fangs (5*15) 4 missile launchers (4*10) [115]

Transport1 : Rhino (35) dozer blade (5) transporting Troop1 [40]
Transport2 : Rhino (35) transporting Troop2 [35]
Transport3 : Razorback (40) transporting Troop3 [40]
Transport4 : Razorback (40) transporting Troop4 [40]

TOTAL : [1847pts]
+++++++++++++++++++++++++++++++++++++++++++++++++++++++

Thursday, 26 July 2012

Fast n Slow marines for 1st 6th ed tournament


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Tomorrow is my first 6th ed tournament and I've decided to break out the Novamarines. It's 1500 points so many have opted not to take any allies, as have I. Psydefense is a problem, but I think this is an ok list. It's also simple enough that I can hopefully finish games on time, as I can focus on playing and remembering a little less new rules.

A couple of swaps. I've ditched the relic blade, going for a power axe instead on the captain. I decided to take a missile for the scouts instead of buying a fist for him. I've also taken meltabombs on the biker sergeants and captain, 'cause they are way better in 6th. Meltaguns got swapped for plasmaguns to better deal with 2+ saves. I think I still have enough melta for 1500 points (2 multimeltas and 3 meltabombs).


PLAYER NAME: Aleksi Lehtiö
ARMY DESCRIPTION: Codex Space Marines

HQ1: Captain (100), storm shield (15), power axe (15), artificer armour (15), meltabombs (5), bike (35) [185pts]

Elite1: Dreadnought (105), twin-linked autocannon (10), twin-linked autocannon (10) [125pts]
Elite2: Dreadnought (105), twin-linked autocannon (10), twin-linked autocannon (10) [125pts]
Elite3: Dreadnought (105), twin-linked autocannon (10), twin-linked autocannon (10) [125pts]

Troop1: Bike Squad (90), 5 additional bikers (5*25), 2 plasmaguns (2*15), attack bike (40), multimelta (10) meltabombs (5) [300pts]
Troop2: Bike Squad (90), 1 additional biker (25), 2 plasmaguns (2*15), attack bike (40), multimelta (10), meltabombs (5) [200pts]
Troop3: Scout Squad (75), missile launcher (10), camocloaks (5*3) [100pts]

HS1: Predator (60), lascannon sponsons (60) [120pts]
HS2: Predator (60), lascannon sponsons (60) [120pts]
HS3: Thunderfire Cannon (100) [100pts]

TOTAL: [1500pts]

Sunday, 22 July 2012

Thoughts on other ETC 2012 Necron lists

                                         I love this image
             
Everybody's already talking about 6th ed but I've had one game of 6th and about a dozen of 5th after the release, so I'm still gonna talk about 5th. Surely somebody will be interested in ETC lists? I've been hard at work evaluating Necron lists from other countries for the benefit of our team. I'll just share a couple of general thoughts.

The lists seem to divide into scarab farms and wraithwing (with some pewpew like annihilation barges), about 50/50. What are the benefits of each? Well, scarab farms have to be very careful when they do get into combat, because most of their units are fearless, and scarabs can bleed out a lot of combat resolution. Wraithwing just chucks 18 wraiths at the enemy and doesn't quite have the same problem. Scarab farms have the benefit of more cc antitank, and they deal with land raiders a little better (although you'll realise that many wraithwing have command barges). IMO scarab farms are very robust at the task they are given (I'll leave it to you to decide which army we want to pair our scarab farm against). Wraithwing lists have more pewpew, and so are more balanced choices. Now you can't evaluate etc necron lists without having a look at the man who played necrons at the etc for years, alone, with the old necron codex. He plays for team Russia.

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PLAYER 6 : Mikhail "LLlyT" Ulitin
ARMY DESCRIPTION : Necrons

HQ1: Imotekh the Stormlord [225pts]
HQ2: Destroyer Lord (125) with Warscythe (0), Sempiternal Weave (15), Mindshackle Scarabs (20), Resurrection Orb (30) [190pts]
HQ3: Royal Court [100pts], include:
Cryptek (25) as Harbinger of Despair (5) with Veil of Darkness (30) [60pts]
Cryptek (25) as Harbinger of Eternity (0) with Chronometron (15) [40pts]
Troop1: 5 Necron Warriors [5*13=65pts]
Troop2: 10 Necron Immortals (10*17=170) with Gauss Blasters (0) [170pts]
Troop3: 5 Necron Immortals (5*17=85) with Tesla Carbines (0) [85pts]
FA1: 6 Canoptek Wraiths (6*35=210), 2 Particle Casters (2*5=10), 3 Whip Coils (3*10=30) [250pts]
FA2: 8 Canoptek Scarabs [8*15=120pts]
FA3: 8 Canoptek Scarabs [8*15=120pts]
HS1: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
HS2: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]
HS3: 3 Canoptek Spyders (3*50=150), 1 with Fabricator Claw Array (10), 1 with Gloom Prism (15) [175pts]

TOTAL : [1850pts]

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Pretty similar to Finland's list :P. The veiltek is nice, I considered that myself. Especially in cleanse missions it can be awesome. I personally don't like his troops slot. I feel that very many players wanted to make use of Imothek's phaeron special rule, but that ended up weakening their lists. Gauss Blasters need to be at 12" to really be better then tesla. Sure, gauss means you can glance any tank, but too unreliable (now that we have a new book, we can spoil ourselves with better antitank :D). You don't want to be at 12" and to me tesla immortals are the best. I also feel that the wound allocation on the wraiths is a little silly, but he probably added the pistol with left over points. I suppose the res orb on the destroyer lord is for the option to leave the wraiths and join a troops choice towards the end of the game. If it's just for the 4+ everliving on the D-lord, it's pretty expensive.

There is one scarab farm list I want to mention. I've played a couple of games with this list and I really like it. The Swedish necron list.

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PLAYER 5: Daniel Hesselberg (Captain)
ARMY DESCRIPTION : Necrons
HQ 1: Imotekh the Stormlord [225pts]
HQ 2: Nemesor Zandrek [185pts]

Royal court 1: 2 Cryptek (50),
* Harbringer of destruction (0), elderich Lance (10), solar pulse (20)
* Harbringer of eternity (0), eaonstave (0), chronometron (15) [95pts]

Royal court 2: 1 Necron lord (35), war scythe (10), mindshackle (15) [60pts]

Troop 1: 10 Necron immortals (170), Gaussblasters (0) [170pts]
Troop 2: 5 Necron immortals (85), Tesla carbine (0) [85pts]
Troop 3: 5 Necron immortals (85), Tesla carbine (0) [85pts]
Troop 4: 5 Necron warriors (65), Gauss flayer (0) [65pts]

Fast 1: 5 Canoptek wraiths (175), 1 Whip coil (10) [185pts]
Fast 2: 10 Canoptek scarabs [150pts]
Fast 3: 3 Canoptek scarabs [45pts]

Heavy 1. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Heavy 2. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]
Heavy 3. 3 Canoptek Spyders (150), 1 Gloom Prism (15) [165pts]

Total: [1845pts]

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Once again, the gaussblaster immortals are debatable, but with zandrek giving them tank hunter, you do gain an ap value and are not just looking to surppress. Anyway, zandrek is pretty awesome. Giving your wraiths counter attack or scarabs tank hunters is really sweet. He's also got a mss lord, albeit only one (and not say also a destroyer lord). I feel the solar pulse is really not necessary, but I guess it's nice insurance. All this goodness costs and the spyders are missing full allocation. IMO, that is really the only clearly bad thing in this list. The scarab squads should be noted aswell. The big 10-man group is really nice to either look for a t1 charge (with 19 bases) or to string out, giving you an immense threat range straight from the start. Overall, this list is a lot more fun to play then a basic scarab farm list, and it isn't necessarily worse. Very nice list.

Finally, I'll look at a wraithwing list, this is from team Germany.

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PLAYER 8: Fritz "LTT" Peters
ARMY DESCRIPTION: Necrons

HQ1: Imothek the Stormlord (225) = [225] in Transport 1
HQ1b Royal court: 2 Cryptek (50),
* Harbringer of destruction (0), elderich Lance (10), solar pulse (20)
* Harbringer of eternity (0), eaonstave (0), chronometron (15) [95pts]
HQ2: Vargard Obyron (160) = [160]

Troop 1: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 2: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 3: Immortals (5x17=85), Tesla Carbines = [85 pts]
Troop 4: Immortals (5x17=85), Tesla Carbines = [85 pts]

Fast Attack 1: Canoptek Wraiths (6x35=210), 2 Particle Caster (2x5=10), 2 Whip Coils (2x10)
= [240]
Fast Attack 2: Canoptek Wraiths (6x35=210), 2 Particle Caster (2x5=10), 2 Whip Coils (2x10)
= [240]
Fast Attack 3: Canoptek Wraiths (5x35=210),1 Particle Caster (1x5=5), 2 Whip Coils (2x10)
= [200]

Heavy Support 1: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Heavy Support 2: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]
Heavy Support 3: Annihilation Barge, Tesla Cannon (1x90=90) = [90 pts]

Transport 1: Catacomb Command Barge, Tesla Cannon (=1x80) = [80]

TOTAL [1850pts]

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I like his troops slot :). Obyron is a really nice touch. You get a decent overlord level character to go in the command barge and swing with a warscythe, and you get a veil. I like it when people come up with interesting choices. I just wonder why he's gone with the 2+2+2 even spread with wound allocation. Having one wound allocation group of a single model is great. First, you take small arms fire saves on him until he is at 1 wound, and then you can take ID wounds on him even though you already have taken some wounds. With 2+2+2 the worst case scenario is that you have to take a full wound model out even though you had wounded models in your allocation groups.
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