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Showing posts with label Grey Knights. Show all posts
Showing posts with label Grey Knights. Show all posts

Saturday, 20 October 2012

NEC+GK: Project New Dawn

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With my own models, speedpainting is my best friend. Lately I've been thinking about a necron + gk list. It's kinda hard to justify fluff wise an ordo xenos inquisitor allying with necrons. He's just some radical inquisitor. Here's the list.



PLAYER NAME: Aleksi Lehtiƶ
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PRIMARY DETACHMENT: Necrons
HQ1: Vargard Obyron, warlord = [160pts]
TROOP1: 10 Necron Immortals, tesla carbines = [170pts]
TROOP2: 10 Necron Immortals, tesla carbines = [170pts]
TROOP3: 10 Necron Immortals, tesla carbines = [170pts]
TROOP4: 5 Necron Warriors = [65pts]
FA1: 6 Canoptek Scarabs = [90pts]
HS1: Annihilation Barge, tesla cannon = [90pts]
HS2: Annihilation Barge, tesla cannon = [90pts]
HS3: 2 Canoptek Spyders = [100pts]
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SECONDARY DETACHMENT: Grey Knights
HQ1: Ordo Xenos Inquisitor, rad grenades, psychotroke grenades, psychic communion = [85pts]
ELITE1: Psyker, 2 Warrior Acolytes = [18pts]
TROOP1: 10 Strike Marines, 2 psycannons, psybolt ammunition = [240pts]
FA1: 10 Interceptors, 2 psycannons, psybolt ammunition = [300pts]
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FORTIFICATIONS:
Aegis Defence Line, quad-gun = [100pts]
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TOTAL = [1848pts]


A couple of things I've been thinking of. First, it's always a good thing to have some blasts. This is something people were already saying in 5th, but with random charge distances short range infantry would really rather bunch up to get everything in range, trying to minimize the risk of getting charged. Blasts can hurt that. Second, I have the interceptors and obyron's squad that can move up t1 pretty much anywhere and go for first blood. I'm really mainly worried with how the list will cope with proper flyer spam. Played one game against a ba double raven list but my quad gun exploded one raven when they entered and my opponent couldn't roll 2d6 armour pen with his multimelta, so the game ended pretty brutally. Need to do some further testing but I like the moblity (for firstblood, linebreaker and to counter tanking characters). It also has some interesting elements, not being too one dimensional (even though it's a pretty clear shooty list).

Tuesday, 4 October 2011

GUESTPOST: Draigowing @ 1750pts - Balls to the Wall!

The way REAL men play Grey Knights!


Draigo 275


Librarian, Shrouding, Sanctuary, Excommunion, Quickening, Might 175


(10) Paladins 650

1. MC Psycannon, Hammer

2. MC Psycannon, Hammer

3. MC Psycannon, Sword

4. MC Psycannon, Sword

5. Sword

6. Sword

7. Hammer

8. Hammer

9. Halberd

10. Halberd


(10) Paladins 650

1. MC Psycannon, Hammer

2. MC Psycannon, Hammer

3. MC Psycannon, Sword

4. MC Psycannon, Sword

5. Sword

6. Sword

7. Hammer

8. Hammer

9. Halberd

10. Halberd


= 1750


Yeah.

Usually you combat squad the Paladins to hit 4 targets.

Keep Draigo and the Lib in the same squad so you're opponent doesn't get lucky and blow away your Shrouding in one missile volley.

Usually you'll want to give your Paladins scout to get your Psycans in range faster.

With Shrouding, your opponent still needs 60 instakilling ap1/2 wounds to put down those Paladins. 120 ap3+ wounds. 240 torrent wounds. Good luck.

The list is really stingy at giving up kill points, and in objective missions are pretty hard to force off objectives when they go and camp on them. Watch out for tank shocks though, target vehicles early to stop them pushing you off.

Funnily enough this list should do pretty well against MSU GK razorspam, which is the prevalent competitive build at least in my meta.

Thoughts? Utter crap or awesomesauce?

Friday, 12 August 2011

GUEST POST: GK Armylist

So, here's THE LIST omg... Sorry for no pics, I'm not posting this from home.

Coteaz = 100

GKSS: Psycannon = 110
GKSS: Psycannon = 110 Transport 1
GKSS: Psycannon = 110 Transport 2
3 Warrior Acolytes = 12 Transport 3
3 Warrior Acolytes, meltagun = 22 Transport 4
3 Warrior Acolytes, 2 meltaguns = 32 Transport 5

Psifleman Dreadnought = 135
Psifleman Dreadnought = 135
Psifleman Dreadnought = 135

Purifier Squad: 1 Hammer, 1 Halberd, 2 Psycannons = 147 Transport 6
Purifier Squad: 1 Hammer, 1 Halberd, 2 Psycannons = 147 Transport 7
Purifier Squad: 2 Hammers, 1 Halberd, 2 Psycannons = 153 Transport 8

Transport 1: Razorback: Psybolt ammunition = 50
Transport 2: Razorback: Psybolt ammunition = 50
Transport 3: Razorback: Psybolt ammunition = 50
Transport 4: Razorback: Psybolt ammunition = 50
Transport 5: Razorback: Psybolt ammunition = 50
Transport 6: Razorback: Psybolt ammunition, Searchlight = 51
Transport 7: Razorback: Psybolt ammunition, Searchlight = 51
Transport 8: Razorback: Psybolt ammunition, Searchlight = 51
1750

11 vehicles, 21 killpoints, not so many models. With those stats, the list could seem fragile. But think again!

Coteaz: Solid, cheap HQ choice. Has the reroll for iniative which is amazingly handy, and some good other specialities. Also makes henchmen scoring which helps.

Troops: 5 scoring troops in tanks, 3 being henchmen but so what, is solid, + an additional GKSS unit. 3 of those troops pack a punch in shooting phase and cc too. And the razors.. So many psybolters DE will cry, pretty much along with anyone else. Solid picks IMO, and not too many points wasted on them.

The Psiflemen: Well. Do I need to add anything? They provide long range support and might tie some units if they have to. That's about it.

Purifiers: For mass control and more psycannons. Also good at punching. They are a no-brainer to almost every GKlist, and covered in those oh so great razorback plates they provide me with some more tl str6 shots.

Tanks: Great for torrenting anyone. APC, infantry, elite infantry... Anything goes. I don't really care if they blow up, as long as atleast few remain. I'd prefer to have atleast 3 searchlights for those IG vendettas in DOW, but I'm testing this atleast for now.

Comments, suggestions? Bring it!

Toni Salenius, aka Joo-o

GUEST POST: So, Grey Knights...

There was a time people were happy. A time of transports, a time of AV11 spam. People felt good. They were powerful, and independent. Their mech-ness shone it's OP-light upon the planet 40k. But then came the time of darkness. The time of Grey Knights.

So, after throwing a wrong wave with daemons 8th time a row I felt kinda pissed. The dice were against me obviously, and losing because one bad roll felt wrong. Just plain wrong! Why, GW, whyyyyy... Anyways, after a period of whining I looked to the mirror and told myself I'm getting a MEQ army. And so I did.

My options were somehow limited thou. I wanted a strict performer. An army that could perfom well, even when the dice didn't smile. So, Wolves, Blood Angels or Grey Knights? I proxyed some games with Wolves, loved 'em but wanted something more similar to my gamestyle. After a lot of thought put into lists and calculating, I decided to take a journey to the depths of Greyness. Or, pinkness, in my case..

(sorry about the quality.. the highlights and metallic colors also almost look like too extreme because of the lightning, but anyways..)

I stumbled upon an unused pot of Tentacle Pink. What would you have done, CMON?! It's pink, and the name has "tentacle" in it. That's what I call a paint. ...wait what... Anyhow, those guys are my purifiers with black-like helmets. GKSS are going to get purple/lila pots, and Interceptors are probably going to get grey helmets, or maybe purple. Not sure yet, but whatever really. In about a week I have finished this squad and 2 psyfleman dreadnoughts. Not too shabby, I'd say. My aim is to get this army finished before October. Don't know if I make it, but if I do, it'll be awesome.

Ahh, and my army composition... I think I'll be posting that later on, with some thoughts of why I have this and that kind of tweaks and units in my list. So, later!

Toni Salenius alias Joo-o

Wednesday, 10 August 2011

40k in 40 hours

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My friends and I got togetherLink during Finland's largest miniature convention (also including larp and other roleplaying etc.) to build 1750 points armies over the course of the weekend, from scratch, with as small a budget as possible. I was in quite a hurry, since half of the weekend would be going into the 40k tournament. I made a counts as paladin army, modelled as adeptus mechanicus praetorians.

Here are the pictures from the weekend.

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Tuesday, 26 April 2011

Storm Raven Grey Knight list takes 3rd at a tournament...

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Hi guys,
so this Easter I had a real blast. I decided to take the Storm Raven Grey Knight list out for a spin, I thought it would be cool to try something different and it was fresh off the painting station. I had speed painted the army in all the excitment, which would come to haunt me, but overall I liked the overall look of my army. It was themed as a radical inquisitor's force.

I ended up losing my first game 7-13, but then I rose winning the rest of the games 18-2,20-0,14-6 and 13-7. I ended up drawing 2nd place on battle points with another player. Paint scores were used as a tiebreaker and I dropped to 3/40. Here's just a quick breakdown of the games:

List:

Librarian with shoruding, summoning, warprift, might of titan, servoskull @ 175pts.

Coteaz @ 100pts.

2 Paladins with 1 Daemonhammer @ 110pts.

2 Paladins with 1 Daemonhammer @ 110pts.

3 Acolytes with 3 meltaguns @ 42pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes with 3 meltaguns @ 42pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes @ 12pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes @ 12pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes @ 12pts.
Razorback with psybolt ammunitions @ 50pts.

5 Acolytes @ 20pts.
Razorback with psybolt ammunitions @ 50pts.

Storm Raven with twinlinked multimelta and twinlinked assault cannons @ 205pts.

Storm Raven with twinlinked multimelta and twinlinked assault cannons @ 205pts.

Dreadnought with 2x autocannons, psybolt ammo @ 135pts.

Dreadnought with 2x autocannons, psybolt ammo @ 135pts.

Dreadnought with 2x autocannons, psybolt ammo @ 135pts.

Total @ 1750pts.

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GAME 1

Orks with 10 nob bikers and boss, 2x15 lootas, 20 boyz and battlewagon, 12 boyz and trukk and a squad of grots. Mission was killpoints (that were halved) and table quarters. Both players allocated points for each quarter (3,2,2,1). Orks got first turn but Night Fight was on and so I deployed my ravens.

He boosted his nob bikers into my army and moved up with the trukk. Boyz and grots were in reserve. Due to spearhead deployment he had to put one squad of lootas in the BW because he couldn't fit both squads smartly. I destroyed the nob bikers but lost the libbie, coteaz and one squad of paladins. After that I made some mistakes with my dreads and the trukk boyz and 20-man mob (that arrived on t2) got locked in combat with the dreads in my quarter. I lost the second paladin squad so I had no counter CC to get rid of the boyz (boy I wish I had purifiers).

His lootas were on fire and he got a 9 killpoint lead! I ended up winning one quarter (2 points) and only lost the mission by 3 points, 7-13.

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GAME 2

BA with single raven and raider. Killpoints and dawn of war. BA go first and move up slightly to my left. I come on in the opposite corner. He had one turn to unload his shooting into my ravens, which held and then it was downhill for him. He didn't have a lot of shooting and I knocked out most of it (along with the storm raven).

I gave no killpoints and won by seven, 18-2 victory.

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GAME 3

Podding marines. He also had shrike with termies and a command squad. Modified capture and control with pitched battle deployment. He made me go first. Biker command squad deployed out of los, but the termies infiltrated into the middle of the board. My shooting whithers down the squad. His alphastrike takes out 3 razors. I use the paladins, breaking off the characters, to tie the meltasquads.
His termies free up some squads and others break away from the paladins. It turns into a slug around the center of the board and my deployment zone.

The command squad is killed way too easily and I use a storm raven to airlift acolytes towards his objective. My shooting reduces his guys down and in the end I have both objectives. Tough game right up until the end. 20-0.

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GAME 4

Orks. 2 battlewagons (one burna, one meganob), ghazy, kff, lootas, kannons, koptas and a trukk mob. 5 objectives+victory points (old etc format if any of you are familiar with it). I win the roll off.

Orks reserve and I move around to cover the board. Orks come in piece meal and although I do some screw ups the game goes fairly well. Paladins showed their worth in retrieving the 14 lootas. I manage to win objectives, but orks win victory points by a small margin. 14-6 win.

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GAME 5

My favourite game. Against mech guard. special 4-objectives, pitched battle. I win the roll off and deploy aggressively. He deploys across the board but my servo skull forces his vendettas to scout move to the flanks to get cover saves (the other flank had a nice giant ruin making los more difficult for two vendettas). My ravens zoom up and destroy two chimeras. I shake two vendettas. His return fire wrecks a raven and dread. He also kills a pallie from the libbie's squad and weaken resolve passes forcing me to fall back out of good summoning range.

Melta acolytes mishap (one squad) coteaz goes for one chimera and the still full strength pallies go for another 2. My shooting wrecks a vendetta and shakes another one. One sneaky razor got side shots at the manticore, wrecking it. My CC wiff.

At this point the ravens are doing what they are supposed to. They clog up the midfield (he had 4 chimeras that never advanced more then 6'') and draw fire, buying time for my psyflemen to even the odds. His return fire kills the 2-man paladin group and makes the second raven a brick.

The rest of the game I wrecked most of his vehicles and pretty much got my acolytes onto objectives. A couple of failed ld-checks on the last turns meant that I didn't win big, and we were forced to end on t5 without rolling to continue (most likely it would have benefited me) but overall a very enjoyable and tense game.

For the first time I was playing at the top table in the final round, and it felt even better to win mech guard. 13-7 victory. So that brought me 3rd place due to tiebreakers. The tourney was won by another GK army (coteaz spam with purifiers and a termie squad) and a green tide snatched second place from me.

Thoughts on the list?

I was pleased to see that the list actually worked fairly well. It is true that in the last two games (which I played at the second and top tables) I won first turn, which with this list is huge. Still, I feel this list is fairly competitve. It isn't as well rounded as a more typical netlist, but it also adds enjoyment to the game when you have some special combo, and a little excitement compared to playing a mobile purely gunline list.

I'm trying to get the points to try out 2x5 purifiers instead of the paladins, but I can only really fit one purifier squad. Will try that anyway, because that should give me more tools to use (clensing flame, more attacks at full strength etc.).

Thursday, 14 April 2011

Army Painted: Inquisition Force

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Hi guys,
Well okay, one of the dreads is missing his real base (it's getting a resin scenic base), but the army is practically painted.

Here's a group photo of a radical inquisition force I got inspired to make after starting to read the Black Library book Redemption Corps by Rob Sanders. The list uses Grey Knight units (it's reeally difficult to make a more fun list with non-GK units) but I've converted them to be stand ins. The Dreads are basically walkers with Daemonhosts inside them and the paladins are painted in a dark blue theme (DIY chapter that I call the Shadow Spectres) representing marine allies that the Radical inquisitor has inducted into his army. I've got death korps of krieg as my warrior acolytes. Definitely a fun list, that still packs quite a punch, for those interested here's the list:

Librarian with shoruding, summoning, warprift, might of titan, servoskull @ 175pts.

Coteaz @ 100pts.

2 Paladins with 1 Daemonhammer @ 110pts.

2 Paladins with 1 Daemonhammer @ 110pts.

3 Acolytes with 3 meltaguns @ 42pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes with 3 meltaguns @ 42pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes @ 12pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes @ 12pts.
Razorback with psybolt ammunitions @ 50pts.

3 Acolytes @ 12pts.
Razorback with psybolt ammunitions @ 50pts.

5 Acolytes @ 20pts.
Razorback with psybolt ammunitions @ 50pts.

Storm Raven with twinlinked multimelta and twinlinked assault cannons @ 205pts.

Storm Raven with twinlinked multimelta and twinlinked assault cannons @ 205pts.

Dreadnought with 2x autocannons, psybolt ammo @ 135pts.

Dreadnought with 2x autocannons, psybolt ammo @ 135pts.

Dreadnought with 2x autocannons, psybolt ammo @ 135pts.

Total @ 1750pts.
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