tag:blogger.com,1999:blog-8573692279682078877.post6117544930898590197..comments2024-01-14T10:50:05.178+02:00Comments on Call To Arms 40k: Army-wide redundancy: is spamming a shortcut?Anonymoushttp://www.blogger.com/profile/06241303185253548694noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8573692279682078877.post-25915817487543147792012-01-19T17:45:31.123+02:002012-01-19T17:45:31.123+02:00Then again, in many instances (e.g. long fangs) th...Then again, in many instances (e.g. long fangs) there are clearly certain units that perform a certain role (that are spammed). If you have a variety of units that can all perform the same role in slightly different ways, it can be more difficult (like spreading out your missiles on different platforms).<br /><br />I agree, older codices often have little choice.Anonymoushttps://www.blogger.com/profile/06241303185253548694noreply@blogger.comtag:blogger.com,1999:blog-8573692279682078877.post-3618645618869683632012-01-19T13:43:43.196+02:002012-01-19T13:43:43.196+02:00I suppose it depends.
If there is only one effect...I suppose it depends.<br /><br />If there is only one effective unit in a given FOC slot then spam is the only way fowards. On the other hand, if you have multiple effective choices in a slot then variety becomes an option.<br /><br />I certainly think that some of the new books work well because there are multiple legitimate options available.<br /><br />When it comes to target priority... well predictability is a useful thing. If your army has a clear, shoot this, then this then this feel about it then you can plan to deal with that. When all of your targets are the same you have no idea what your opponent is going to try to take out first.GDMNWhttps://www.blogger.com/profile/14003947144311887937noreply@blogger.comtag:blogger.com,1999:blog-8573692279682078877.post-74821049025614070612012-01-19T10:09:52.975+02:002012-01-19T10:09:52.975+02:00Thanks guys.
@ Von: is it really easier to choose...Thanks guys.<br /><br />@ Von: is it really easier to choose target priority from an army of slightly different units? If the list doesn't rely on any single element, then I would say target priority becomes more difficult.Anonymoushttps://www.blogger.com/profile/06241303185253548694noreply@blogger.comtag:blogger.com,1999:blog-8573692279682078877.post-57829141208395338482012-01-19T09:01:13.656+02:002012-01-19T09:01:13.656+02:00So trueSo trueFurinjihttps://www.blogger.com/profile/00128124866891667060noreply@blogger.comtag:blogger.com,1999:blog-8573692279682078877.post-40978178730255629522012-01-19T08:06:07.021+02:002012-01-19T08:06:07.021+02:00Well... yes?
Spam is simply the direct route to s...Well... yes?<br /><br />Spam is simply the direct route to saturation and redundancy. The issue with not spamming is the reduced saturation - it becomes easier for your opponent to decide what guns will point at what when there isn't a wall of very similar targets to deal with.Vonhttps://www.blogger.com/profile/12583821960347555993noreply@blogger.comtag:blogger.com,1999:blog-8573692279682078877.post-65372455402583791292012-01-19T05:11:25.507+02:002012-01-19T05:11:25.507+02:00Great article, could not agree with you more, and ...Great article, could not agree with you more, and it is something I have always strived for in my lists. Not only are they more fun to play, they allow for you to be more strategic, and your not stuck painting 6 rhinos and 60 Space Marines the exact same way.Warhammer In Progresshttps://www.blogger.com/profile/09652856516264879042noreply@blogger.com